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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The problem in CoD, as it was in IL-2 '46, is that the game cannot support that many people on line in one server. I think it is data overload for most people's connections even if a high performance Host with a very large bandwitch connection could be found. Imagine those 7 English units and 17 LW units. Not a bad historical balance for a scenario but at say 12 pilots per unit thats 288 players. If only the Fighter and 110 units were 'manned' it would require 180 players. Of course some guys would specifically want to fly Stukas and bombers which would be possible if AI wingmen were provided instead of people. The full 24 'manned' units with AI would be possible with 128 players, say 4 - 6 players per unit plus AI, or Fighters could all have 6 players plus an AI wingman each with less people and more AI in bomber units. So you can see the problem, scenarios need many people to make them truly immersive and as I understand it CoD cannot support that.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#2
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As I understand him, that its not really meant to have this amount of planes in one single mission. More like a base of planes in the background of the game which decreases if planes were shot down in the last mission.
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#3
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The german player will want to remove the British Naval destroyers to allow his barges across the channel, this could mean stukas or 88s, these will need protecting. Also barges will need protecting while waiting in coastal ports from night time raids by Wellys etc. The british player will need to protect his radar towers , otherwise he's blind. Both players will need reconnoiter to see what the other player is up to etc etc etc etc .. very stressful and strategically open. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 10-04-2011 at 10:39 AM. |
#4
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Personally a strategy campaign belongs to a strategy game. My 0,02 € ... but of course if a real offline campaign was present I'd not oppose it as optional.
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#5
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I don't think it will require major changes, COD already has the strat map, it just needs to be enlarged to fullscreen, as an opening screen. players can then allocate units to airfields and set inital orders for early morning first day .. and watch what happens. The british with its central command & radar will have a advantage with the amount and speed of information. As the game plays, details could be saved to a stats file. When 2 enemy units intercept, a battle will begin and the player can zooom into the tactical battle.
Doesn't sound too difficult considering most of the difficult work (great battles / terrain) has already been done (AI might need polishing). .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#6
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![]() I only fly on line. But if it's of interest, I took part in one of those on-line scenarios (Aces High) where I was directing Units. I was the Sector controller for Kenley (actually Kenley and Hornchurch as it turned out because the Hornchurch controller couldn't make it on the day). About five of us were Sector controllers stuck on the ground and had the Radar/RDF available to us (like having the plane icons on the Map in the briefing room). In addition we had some scouts out over the channel. There were two other 'teams' actually flying the aircraft: the RAF (on 'my' side) and the LW. The RAF depended entirely on directions from the Sector controllers who had no view of what was happening in the air except for the 'RDF' which had something like a 2 minute delay built in. The LW depended entirely on subterfuge, hoax formations and weight of numbers. I had flown in many scenarios by then but my stint as Controller was the most immersive and absorbng of them all and when I sent squadron(s) to intercept the incoming LW purely by grid reference and compass vectors and I heard the leaders call Tally Ho! it was as satisfying as shooting down five 109s. ![]()
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
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Save mission just like in 1946 .. sadly missed!
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#8
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Hummm ! well an other scenario.. I really really can't wait for the Russian front or Korea !! that is success guaranteed...
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