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Pilot's Lounge Members meetup

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  #1  
Old 09-30-2011, 04:18 AM
Space Communist Space Communist is offline
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Also remember that the entire map is probably just that city. If the speeds were realistic, which they very likely are not, you could fly across the whole map in like a minute.
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  #2  
Old 09-30-2011, 05:20 AM
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proton45 proton45 is offline
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If it looks good...it must be good.
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  #3  
Old 09-30-2011, 01:02 PM
kalimba
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Come on guys...Of course nothing at this time equals or surpasses COD's sim's quality in terms of accuracy, but....We have to admit that in this video the terrain rendering is very impressive...NOw THAT is photorealistic ! OLeg's expression of course... I would trade bigger maps for this quality
when we fly over London, or other future cities. ANd I am pretty sure that if large maps were in their priorities, they could certainely achieve that goal...
I suspect that by the time COD is ' completed', it will look a bit obselete compared to the competition...ANd of course, when I say competition, I am reffering to the hundreds of top games out there that we all find very mpressive too...So in terms of perception, it rises the bar quite high for a small team like Luthier's one...

Salute !
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Old 09-30-2011, 01:32 PM
Gerbil Maximus Gerbil Maximus is offline
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helicopters do barrel rolls at 0 feet lmao
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  #5  
Old 10-01-2011, 02:30 AM
kalimba
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Quote:
Originally Posted by cheesehawk View Post
Really? You'd trade being able to fly for over an hour and not recrossing your path for a map barely 30kmx30km?

To each his own I guess...
Fly over an hour ? Gosh..I'd like to have that luxury.....BUt seriously, when I see
cartoonish houses and building puping out at 300 meters surrounded by empty grey streets , I wish I had this kind of quality when flying over London.
And how big do you need the map to be to have fun chasing ennemy planes in a dogfight ? And why is it not possible to have both detailed and large maps ?

Salute !
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  #6  
Old 10-01-2011, 03:20 AM
Madfish Madfish is offline
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Quote:
Originally Posted by kalimba View Post
Fly over an hour ? Gosh..I'd like to have that luxury.....BUt seriously, when I see
cartoonish houses and building puping out at 300 meters surrounded by empty grey streets , I wish I had this kind of quality when flying over London.
And how big do you need the map to be to have fun chasing ennemy planes in a dogfight ? And why is it not possible to have both detailed and large maps ?

Salute !
It's pointless to debate with them over such things as map size. Airbus hobby pilots would laugh at their faces and ask them if they're insane - after all what good would it do for them to have a tiny map like the one we have right now?

What they don't realize is that it's not the size that matters but the application
But without wanting to investigate further into the reasons behind their "size issues" I say we leave it at that.

For those who are actually thinking about things for just a second it is clear that: A game that provides a scenario which fits into a certain map size it's unnecessary to have a bigger map. For some games that's just a little board, others might have a city, others a part of a few countries and other games need the whole globe or a huge galaxy as the playground.
That's the reason why CloD doesn't have a world map - it doesn't need a bigger map. And if there was a game that required a bigger map the developers would make a bigger map. Simple as that. For us

Last edited by Madfish; 10-01-2011 at 03:22 AM.
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  #7  
Old 10-01-2011, 06:40 AM
seaeye seaeye is offline
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Got to remember this is a game, and from my memory of past Ace Combat releases, a game with a good story.

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  #8  
Old 10-01-2011, 01:30 PM
kalimba
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Quote:
Originally Posted by Madfish View Post
It's pointless to debate with them over such things as map size. Airbus hobby pilots would laugh at their faces and ask them if they're insane - after all what good would it do for them to have a tiny map like the one we have right now?

What they don't realize is that it's not the size that matters but the application
But without wanting to investigate further into the reasons behind their "size issues" I say we leave it at that.

For those who are actually thinking about things for just a second it is clear that: A game that provides a scenario which fits into a certain map size it's unnecessary to have a bigger map. For some games that's just a little board, others might have a city, others a part of a few countries and other games need the whole globe or a huge galaxy as the playground.
That's the reason why CloD doesn't have a world map - it doesn't need a bigger map. And if there was a game that required a bigger map the developers would make a bigger map. Simple as that. For us
Well, you are right...this is always the same thing on this forum...Somebody comes up with a good exemple of a nice game production, and the first reaction is " this is crap, this is arcade, this is this and that..."
The truth is COD is quite average looking and not photorealistic at all by "outsiders" standards. And why not say : COD would be a killer with those graphics !!! That is all...

Salute!
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