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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#1
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Ok tnx . I undestood the crash reason ( 2 were too close so they hit eachother) In the enemy I put player 1 so maybe it's generic. I will try as you say in game .
Another question . Example task: attack and put not operatable a gun. I attack with infantry and kill crew, but i have a trigger that commands near enemies to board the empty gun so enemies keep coming and board it. I want to stop enemy boarding but after a period ( example 40 seconds) . So if the gun stay without crew for 40 seconds the trigger ("board gun") stops working. Question : which trigger to put a timer to "stop boarding" ? it isn't "delay" (I have already tried ) . I'm trying "timer" but i don't know how to write it. |
#2
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Well there are many ways to do it , but the one i can
think about off the top of my head is : add a event condition to your "board gun" trigger for example, create board_gun1_on event ,then add in some earlier trigger a event command that will set this event to on. so you will have on your trigger conditions: 1.entities (check if the gun is inhabited or not) 2.event (checks if the new event you created is on or not) on the commands tab : board (vehicle tag ,enemy entity tag, zone) delay 40 if /entities (another check after 40 seconds to see if the gun is inhabited.) event (-) board_gun1_on (turn off the event, so the conditions of the trigger wont be meet) and that's about it ,of course you can add more checks and do it in other ways but this works as well , the only downside is that it counts to 40 after the gun is not inhabited and then if someone replace the gunner place and you kill him ,the timer keep counting , so if you kill him exactly when it's reaches 0 it will turn the trigger off, so that's why additional check will help if you insist on the precession . |
#3
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Tnx I will try as suggested.
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#4
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Completed the second level. Very good! Sometimes there is a bug occured - The enemy infantry reinforcements never stop coming out, in the meantime my friend units all retreat to the village. This looks like an endless game that never stops until my units are dead.
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#5
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Update :
Third mission is up , this time a defensive mission . the main task is to defend the base for 50 minutes, you get 120+ soldiers and plenty of heavy weapons to play with while defending the base from endless waves of attacks . oh, and a new interface as well . ![]() ![]() download links : http://www.datafilehost.com/download-b0f767bc.html Or http://www.mediafire.com/?ra1ltabh1ioy4et |
#6
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Just finished the second mission, loved the ambush. Great Job!!! I really like endless waves of enemy, Tet should be a BLAST! Thanks!
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#7
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to the ambush spot in time, or if you sent a helicopter instead of infantry , or if you had set the ambush too far from the friendly units , then the enemies may "lay low", and when there is no action the friendlies going back to the village ,and you are left to deal with those endless waves alone (not endless,I'll give you a tip , if you notice, the enemies back up is divided to 2 separate squads , you need 50 dead bodies on the ground from each of the squads to finish the ambush ,if you use helicopter, chances are you are blasting the corpses thus making it endless indeed,which is not a bad thing for the replayability value) . Quote:
extract the file inside ,cut the mods folder , and paste it in your man of war Vietnam folder ,that's it . then you only need to replace the options.set , like the readme file mentions ,and open mow:v go to select campaign screen and click the smell of napalm campaign , note ,you'll see only the first mission on the list,you need to finish the first one for the second one to show up like in the original campaigns. Last edited by Men Of Peace; 10-03-2011 at 02:38 PM. |
#8
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