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| Controls threads Everything about controls in CoD |
| View Poll Results: Server set HUD? | |||
| Yes, server set. |
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18 | 29.03% |
| No, I want to decide. |
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20 | 32.26% |
| Not all the windows but some key ones as server set. |
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14 | 22.58% |
| I really don't care either way. |
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10 | 16.13% |
| Voters: 62. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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I have just started playing online recently and I will admit it was a thrill. I love the setup where everything is full realism settings. No pointers no map indicators no outside views. You really get into it. I logged onto the server yesterday and as I spawned someone fired up there 109 and just left me there. Bummer because I wanted to fly with them. For some reason when I spawn the 109 prop pitch is advancing up and I have to wait for it to unwind before I can take off. Whoever that was just hauled ass and left me while I was in preflight. Thanks!
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#2
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In this respect the old IL2 provided the numbers of spawned planes per airfield. Was not so bad if one was sensible to the balance issue. However forcing ppl to balance is not such a good idea as there are ppl that just fly one side or want to fly a specific aircraft.
Autobalance is no problem when on each side there are the same planes ... but who would want that? EDIT: On the server-set windows I voted that some should be server-set. With that I mean that some windows that may be considered by the server providers as unrealistic or providing some with advantages may be forced off and others on. When exiting the server the player's preset window configuration should be restored for offline or for other servers that don't turn off these windows. Positions as configurated by the player should be maintained. I think this is not so difficult to implement. Last edited by 41Sqn_Stormcrow; 09-28-2011 at 10:30 PM. |
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