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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 09-23-2011, 03:05 AM
Helios Helios is offline
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Yes, there will bound to be casualties later. I lost over 1,000 units in the second Double fight already. I don't know if I can just win with the Archers or Outcasts, even if I put hordes of them into the game.

And yes, the Defense boost is probably too much. I just don't know how to keep the distance as defense for more than two turns. I guess I could try Higher Magic with level 3 Slow repeatedly. I'm going to tweak around with a super-buffed Ancient Phoenix and see if I can get it to behave more like a tank (doubtful).
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  #2  
Old 09-25-2011, 01:21 AM
Helios Helios is offline
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Actually, I think I can win with the Archers with 90% of the battles not incurring losses (my general approach to the game). I'm only going to boost the Phoenix spell so that it is a tank, not a damage dealer--plus, I don't think it will break the game later, as I'm testing on the fly with my Warrior in the Land of the Dead--it's fiery attack will be useless against dragons, and even giving it 5000 HP won't make it survive more than 1 round if some enemy stacks aren't greatly reduced.

I'm going to mod Feanora into the "Archer Wife": giving +1 to Initiative and Morale of Archers. And I'm going to add +5 Defense to the Archer Set, as an added bonus. (Beer makes people feel impervious enough to the elements to go shirtless at football games in sub-zero weather, so I find it a bit funny to add that bonus to the set )

The Undeads are insanely powerful. I just beat Karador in five turns, though his army sucked much more than last game, as he didn't have any stacks of 1000+ Skeletons, and only one stack of Black Knights. I'll be done with the game in a few days at this rate. Using the "Animate Dead spell Mod" has made things too easy, I think, removing the Undeads' weakness of not being able to resurrect them. I didn't lose any units to Karador. For some reason, it only recorded one of my screenshots of the battle when I was ressing.
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  #3  
Old 09-25-2011, 03:41 AM
Vulture Vulture is offline
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Gee, that's insane amounts of ldr. And oh, you used the easy win mod ? Meh... That's not real undead play but well, as long as it floats your ducky xD Undeads are incredibly strong by default. With resurrection it really is too easy.
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  #4  
Old 09-26-2011, 04:09 AM
Helios Helios is offline
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Yes, it's really easy. Those two batons really helped me out for the leadership, plus I was on level 26 or 27 when I fought him. (I invested in maxing Learning and KoL early on.) I eventually run out of Mana to ress all my Undeads--I used the mod to try and keep my losses low as I build up to an eventual run at no losses to polish my skills at those techniques and not have to just buy hordes of Skelly Archers.

I still had a hard time with Baal. All those Demons with Domination beat the hell out of my Vamps. And I started getting careless, sending my two Vamps in with level 2 Tactics to attack in the first round before the enemy moves. I got a rude wake-up call in the start of Haas' Labyrinth as one of his heroes killed both Vamp stacks in one turn. I had been running wild that my leadership so high that I was stronger than most of my enemies until Demonis.

---

Also, I have some interesting information I keep forgetting to share on level-up attribute choices. When I started my current game, I began 7 games as a Warrior, and used the cheat code to level them all up to level 30, selecting leadership for the first time with each different character at different levels four times. Shockingly, every game that I waited to take leadership with the Warrior past level 6 (480 leadership) my base stats of Atk/Def/Int in all eight games always ended up worse or the same than if I waited and didn't take leadership until later. (Also, as one would expect, my base stats were worse if I took leadership at level 2.) The only higher stats I got if I waited on leadership was more Mana and Rage at the cost of usually Atk, and usually Int and a point of Defense.

I'll try the same with the other classes when I get to them, but I was shocked that taking leadership so early gave me better or the same Atk/Def/Int every single time I tried taking it at level 6. Maybe it's just a quirk of my games, but I think 7 games with attempting 4 different intervals for each gives enough data to possibly point out a trend. Or maybe it's nothing, and just a big coincidence.
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  #5  
Old 09-26-2011, 03:37 PM
Vulture Vulture is offline
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Well that's why I take it past lvl 6 only. I've heard of that years ago and since then sticked by that. It made sense when I read it but I forgot what it exactly was about and what the reason is. I just go by math. ldr below 400 is just inferior to ANYthing you can be offered except Def ^^
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  #6  
Old 09-27-2011, 06:02 AM
Helios Helios is offline
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Good to know, I won't put a couple of hours into doing that for every character I create!

I beat the game today. That SOB Dragon Feir (sp?) knows Armageddon! I've never seen him use that before. I had him beaten down to the last turn with no losses and then he pulled that one on me. What an ass. I tore through the second half of Haas' Labyrinth and all of Murock during the evening/night, then waited for night against Haas. I thought I would miss Dryads putting half the armies to sleep, but I didn't miss them at all. With the Morale bonus from Black Knights, my Bone Dragons had over 100 Attack (!) at night via my Attack, Dark Commander skill, and Sword of Darkness.

The final battle was a joke. I won in turn three, but with losses to my Vampires--I just wanted to see if I could win before he used Armageddon. He didn't use Armageddon. Evidently, he will relentlessly Sheep Skeleton Archers once their stack gets large enough. In retrospect, the Undead didn't need any added editing of the game to be great. Sure, they can't be resurrected if you don't have Hypnosis with valid targets to then Sacrifice, but they have three of the best units in the game: Skeleton Archers, Vampires, and Ancient Vampires.

And for the record, the game glitched on me with that "fight the same battle immediately again" four times during my game. And it froze every time I fought Ambrosius and he tried to Raise Undead with his Necromancers on his dead stacks of Inquisitors--I had to kill the Necros first to beat him.

On to my all Archers game next.

Edit: Nigh unreadable font in some spots of my screenshots are due to me doing a global edit on all the fonts in the respective file so that all text was readable, and not going through the 13 or so fonts individually so that they all fit the fields any longer. I'm using an old 53" projection screen on TV-out as my monitor, and couldn't read a thing with the default fonts, or even the font mod I found on the forums.
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Last edited by Helios; 09-27-2011 at 06:13 AM.
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  #7  
Old 09-27-2011, 06:23 AM
Vulture Vulture is offline
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Congratulations !

That's a nice record really. Almost 29k ldr is pretty neat. I wonder why you had so much money left, tho. Was there nothing in the skill trees you wanted to have and buy runes for ? Or was the amount needed bigger than what you could buy with those 1.7 mil ? Just curious :>

The damage stats are nice. 31% Skeleton Archers is massive. That's probably the thing if you don't use Demons because they dish out so much "Furious"-retaliation damage that the Skeleton Archers have nothing to take down after their first Dragon Arrow shot ^^

I wonder the font and font size tho. Seems a little odd.

And well, 40 atk and 20 int... that's why editing items in is a mixed blessing. It's nice to have and fun to play but it is a HUGE difference between playing with 40 Atk and playing with 27 Atk ^^

Yes, Dragon Ferr does Armageddon, too. Had to reload the fight with him and after the third attempt killed him without him using Armageddon. Btw you can edit your screenshots with Paint and save them as jpg files. Just as a tip. 150 kb jpg vs 2.5 MB bmp xD

Last edited by Vulture; 09-27-2011 at 06:27 AM.
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