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  #1  
Old 09-22-2011, 08:06 AM
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Xilon_x Xilon_x is offline
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I thank all the teams Daidalos for SM.79, Re.2000, Re.2002, CANT Z.1007, Fiat G.55s of many variations and the G.50 model was corrected.
BUT the work not is copletely complete missing much much italian airplane and bombers IMAM ro 43/44 missing piaggio p108 and missing fiat br20 missing reggiane 2006 missing CANT 1018 missing S.M.81 and 82 missing the DORNIER 217 iTALIAN HAVE THIS FOR BOMBER missing cant 501 cant 506 ecc.

but war ship pola, trento bolzano class littorio giulio cesare, roma ,cavour,zara,fiume,ecc.ecc.

and italian tank and trqansport unit missing for colum.
the work for daidalos team is hard and longe but for me is sufficent add only 2 important bombers italian example and 1 italian seaplane. 1important war ship and 1 importat cruiser 1 important tank stop.

Last edited by Xilon_x; 09-22-2011 at 08:09 AM.
  #2  
Old 09-22-2011, 08:33 AM
Romanator21 Romanator21 is offline
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Ok, but think about how many planes are missing from all the other air forces too! In a world of finite resources, you can't have everything, unfortunately.

I'd love to have those planes too, but since neither of us can model, we have to take what we get, and be happy that we have anything at all!

This is a request thread. It's ok to make requests. But, remember not to turn your request for something into a complaint for lack of that something. Have patience, and maybe you'll be pleasantly surprised!

Last edited by Romanator21; 09-22-2011 at 08:35 AM.
  #3  
Old 09-22-2011, 11:03 AM
MrBaato MrBaato is offline
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There are many generic skins that change with the theater of war, which can't be selected manually.

It would be nice to have each generic skin as a bmp in your skin folder so you can choose for instance a western europe p47 generic skin in a pacific theater map. Or winter cammo in a summer map.
  #4  
Old 09-22-2011, 04:37 PM
lebobouba lebobouba is offline
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Each new plane is welcome.
But I think it would be possible to have more planes easily whitout heavy modifications, by using the existing in game aircrafts in order to dispose many of missing variants.

Some examples:

GE: Me109 E1 & E3, Me110 D, E & F, Fw190 A2,A3,F9
GB: Hurricane mk IIa & Sea Hurricanes, Spitfire/Seafire mk I & II, Blenheim's fighter variant & IV-V (with improved defensive armament), Beaufighter Mk I & VI.
US: P40's F-K-L-N, P38's E-F-G-H, F4U1 Birdcage & F4U4, SBD's 2-4-6, B-25 C (field mod) & J strafer variant, A20 strafer (field mod).
USSR: A20 (field mod with UB machine guns and UTK rear turret)

And the list is far from being closed.
Sorry for my bad English.
  #5  
Old 09-23-2011, 01:47 AM
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Tempest123 Tempest123 is offline
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I have a small request. There are many times when I would like to fly as a pilot or bombardier, but not both, in single player. I find it tedious to have to fly the aircraft, aim the bombsight and worry about fighters at the same time.
I think it would be realistic to allow the aircraft to be flown by AI (autopilot), and still have manual control of the bombsight and bomb release. And on the flipside, it would be nice to have an AI fellow as your bombardier so I could concentrate on flying.
Any thoughts?
  #6  
Old 09-23-2011, 03:58 AM
Anvilfolk Anvilfolk is offline
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I'm part of the CVW-13, and we mostly fly VT-13, a torpedo squadron. We love flying formations and all that Zekes vs Wildcats, but on servers with more flak, the risk/reward of torpedo bombing is really off.

Apparently the problem is that the explosive charge is not enough. It is realistic, but since ships only have "above the waterline armour", then the effect of explosives on a less protected, below the waterline area is not modelled. Therefore, each torpedo does a minimal, irrealistic amount of damage.

I would suggest counter-balancing by either 1) having torpedos with more explosives, or 2) modelling underwater armour as well as above waterline armour. Either way, if ships entered evasive manoeuvres, it would be the best thing ever

Cheers!
  #7  
Old 09-23-2011, 08:57 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Anvilfolk View Post
since ships only have "above the waterline armour", then the effect of explosives on a less protected, below the waterline area is not modelled. Therefore, each torpedo does a minimal, irrealistic amount of damage.
a) there is no difference between "underwater" and "above water" strength of the ship hulls in the game, in other words, there is no such thing as "above the waterline armour", or "below the waterline armour" in the game;
b) real life WWII war ships had more or less adequate underwater protection, especially designed to withstand underwater ordnance detonation;
c) and finally, just as my personal opinion: most torpedoes in the game are way too effective, comparing to the real life, actually. Even destroyers and transports, which didn't have the underwater protection could often survive single torpedo hit IRL. In the game - they don't.
  #8  
Old 09-23-2011, 08:14 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Tempest123 View Post
I think it would be realistic to allow the aircraft to be flown by AI (autopilot), and still have manual control of the bombsight and bomb release. And on the flipside, it would be nice to have an AI fellow as your bombardier so I could concentrate on flying.
Any thoughts?
I understand, what you are heading for, but wasn't the bombadier flying the plane during bomb run?
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  #9  
Old 09-23-2011, 08:43 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I understand, what you are heading for, but wasn't the bombadier flying the plane during bomb run?
On some planes - yes, on some other - no. And on some even others, bombardier was controlling plane indirectly through bombsight, connected to an autopilot.

Actually, most of the bombsights in IL-2 game are very simplified operation-wise, or even worse - work completely different, then IRL.

On top of that, bombardier in the game is actually same, as the pilot. Bombardier and bombsight views in game are just another viewpoints for the pilot, from the game mechanics point of view. And that, I believe, is main and most difficult to overcome problem, which wouldn't allow making more realistic bombardier to pilot operation and cooperation in the game.
  #10  
Old 09-23-2011, 04:39 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Tempest123 View Post
I think it would be realistic to allow the aircraft to be flown by AI (autopilot), and still have manual control of the bombsight and bomb release. And on the flipside, it would be nice to have an AI fellow as your bombardier so I could concentrate on flying.
For planes equipped with the Norden bombsight, you can already do this. Training video here:



Some late war RAF and Luftwaffe planes had similar sights, which allowed the bombardier to essentially fly the plane during the bomb run, but the British and German versions of the Norden sight aren't yet in the game.

What isn't in the game is an AI pilot who will respond to your commands as bombardier. This would be much the same thing as the Norden sight, but with slower feedback and more chance of error if the pilot overcorrects, undercorrects or doesn't react in time.
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