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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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@ mogas
U wouldn't be saying that if u were trying to take off yesterday, two guys were dominating all the 109 bases, bouncing anything that got off the ground... It was a nightmare I have experienced nothing like it, the aircraft might be at a level pegging at 5000 m but it's no good if the wont let you get past 50m. This problem lies in two areas (other than the UFO mk 2), lack of aa around blue bases and the new ground target dot that's act like an fing lighthouse on the top of any aircraft that is attempting to take off.
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#2
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I don't mind the Spit 2 now, it's a good challenge and rewarding when you get one in a dogfight rather than a bounce.
As for the E4 argument, I must give it it to the Spit fliers that the E4 is mean. Every time I got shot down in a Spit the E4 got me with one quick burst. And most of the time I've been in the E4 the Spit I shot down only required one burst of cannon too. As I said before the Spit 1's climb is appalling and a 109 is very likely circling above and will kill you. It's tough defending against someone high above you the attack is so quick that your connection lag can actually be a factor in your survival. I thought that I'd be in the E1 because of the cannon FFB issues but there seems to be no cannon FFB or sound when I fly ATAG. |
#3
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![]() # Cannon against 303's..Yep they are more effective as they and are in RL to i presume # Anything circling above will most of the time shoot you down unless i get into a turn fight with you...In other words if i step into your world OR step into your advantage Zone, Again im just trying to work out what advantage (in game right now) the 109 has....where is the 109's advantage zone? # I have FFB with cannon ~S~ |
#4
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Ok we have a decision to make and put to the mission buliders..
Can i just say i don't wanna be the one that bitches about the Mk2 all the time..my argument lies in the fact it was and has been left out and now its included because of a better Rof Cannon...the tit for tat attitude is good on a dogfight isle of doom map but not on the ATAG servers imo This argument has nothing to do with RL performance it seems and what we've seen, read and played in the past The options are: 1/ Obviously take the Mk2 out of the planeset...there wasn't a problem before so why all of a sudden is it causing problems now 2/ Take out the E-4 and the Spit2 IF the reason that it is here is because of the mineshells...silly as it sounds it really is starting to look like that 3/ Include all the aircraft..The Spit2 and the E-4 to be put back inland so its a journey to get to the channel, and if your just creating a plane to fly for 2 mins get in a dogfight, die and create another aircraft then that setup wont be for you...take yer Mk1-Hurri-E1/3. Make sure each side have the same amount of AAA and is effective as it can be...how you can circle low over AF's picking off targets for more than 10-15 seconds without getting blown to bits astonishes me and needs to be addressed. Make ALL AI bombers high..that way if you don't wanna be a dek monkey or you have a problem with the Low-Med Spit2's then you haven't got to play with them..If the battles are High @ 5-6k the advantages of the Spit2 are not so apparent, though i doubt many will go up there in their Spits the ones that do go high have something to do.. At the moment the mission with the Spit2 has them at frontline bases and then put the blues fav bird right on the coast with no AAA cover or lack off...this is what started this whole debate these discussions always come up.. they did with the Pony/Dora/Ta & 25lb Spit in Il2..lets not even talk about the Russian birds but can we all just agree with one of the above so no one is surprised when they join the server as they were last night They can then choose to fly on that server or not |
#5
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Nice post Jamz, I'm an 18K+ jockey so option 3 but since you cannot regulate altitude I guess that won't work. I think the best option is to just leave the Mk2 out untill the Mk1 gets some legs (limiting its numbers didn't work from what I saw and it wasn't available when I logged in anyway). The E4 should stay.....seeing those explosions around your cockpit is exciting in an odd way....
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 09-14-2011 at 01:30 PM. |
#6
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there is a poll over at the Atag forums on this very subject guys.
http://theairtacticalassaultgroup.co...5-The-Spit-IIa. Craig |
#7
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thought the more feedback the better |
#8
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Winger |
#9
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Vote on the poll ive made please dude ![]() |
#10
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ATAG_Bliss PUT HEAD MOVEMENT BACK ON, I NEED IT. Its very useful to tell if your about to stall. I have not been playing on the ATAG server for this (and only this) reason. W/o head movement makes it look like somebody has "pasted" the 109 cockpit on my screen. I rarely complain about things, but I need my head movment.
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