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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-13-2011, 08:18 PM
Blackdog_kt Blackdog_kt is offline
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Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.
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Old 09-14-2011, 09:39 AM
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David198502 David198502 is offline
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i like the sun effect as well.it seems pretty realistic implemented in my view.
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Old 09-15-2011, 09:49 AM
skarden skarden is offline
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An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

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Old 09-16-2011, 09:23 AM
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klem klem is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.
I think thats my point. Straight into sun is ok, blinding in fact
Looking about 30 degrees away from the real sun dramatically reduces the glare.

In CoD, with the advantage of TrackIR, I can raise or lower my head so that the sun moves towards the top or bottom of the screen and the glare diminishes more or less as I'd expect and I can see reasonably clearly where I am looking (although at the very edge it begins to act like a hand shading the sun). If I keep the sun halfway up the screen and look towards the left or right the glare is still too strong when the sun is over to one side of the screen (a much larger angle) and I cannot see very clearly where I am looking. That makes searching for aircraft near-co-alt more difficult than I think it would have been, they are not 'in the sun'. Its as though CoD uses the screen location as the glare driver rather than angle of view.

I'd also add that it seems to be aggravated by time of day which for me, when the sun is low, introduces an almost milky appearance, probably haze, when the too-strong glare is amplified and so is much worse looking away sideways. Usually where I live on the South Coast of the UK (halfway between Tangmere and Hawkinge) the morning haze tends to reduce the strength of the glare but spread it a little like a diffuser, which it is I suppose, but not to such a wide angle as CoD. I accept that is at ground level or a few hundred feet up on the Downs and not at 10,000 feet.

Last point, looking at the Spitfire film posted by skarden I think the haze is a little too strong at shorter range in CoD but I suppose it may depend on the type of day CoD is trying to represent. It would be nice to be able to select the haze level to reflect different weather situations and sometimes have those 'gin-clear' days. Perhaps when the FMB weather is sorted we may get that.
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Old 09-18-2011, 07:13 PM
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Klem, I've gotta agree with you on using the Tracker. You can hide the sun glare behind the canopy bracing by moving your head, or look away from it.

The Tracker is one of the best and most important tools ever made for computer flying. After using it for several years in it's various build stages, I don't see how anyone can fly on their computer without it. It make pc flight all the more real.
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