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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Quote:
Pure dogfight is what I am trying to get away from. Bliss is trying to create on-going missions which are objective based.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#2
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Please dont have just a DF server..AHhhh, plenty of servers for that. Do agree that things can get a bit choppy now but its only been this bad since the latest Beta so lets hope they fix it again for the official release |
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#3
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I only get a small freeze every now and then. Nothing that seriously impacts my enjoyment and I agree with the other statements about why the ai bombers and things should be kept in.
ATAG's server guys do a good job. Last edited by bw_wolverine; 09-12-2011 at 02:22 PM. |
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#4
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Its no problem when there is 20 people on but when the number is 30 and above is when it gets laggy and unplayable for me.
I know people like the AI flights but cant we reduce the numbers and test it? Plus, Bliss do we really need 40 ships each side of the channel? it looks unrealistic and with all the dots showing through the terrain it looks quite silly. 10 ships for each side spaced over 2 areas out would be fine.
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Furbs, Tree and Falstaff...The COD killers...
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