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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-10-2011, 08:37 PM
TomcatViP TomcatViP is offline
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Do I am the only one to see weirds things happening now ?
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  #2  
Old 09-10-2011, 09:08 PM
kestrel79 kestrel79 is offline
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Did this server used to be called Syndicate?

I used to fly full switch IL2 so when I finally am ready to head online this will be my server of choice looks great!
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  #3  
Old 09-10-2011, 09:41 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by kestrel79 View Post
Did this server used to be called Syndicate?

I used to fly full switch IL2 so when I finally am ready to head online this will be my server of choice looks great!
Yes it did. Those interested in IL2COD broke off and created our own group. We are not affiliated with SYN in anyway shape or form. The server(s) and those running them have always remained the same.

We have come along way in a short amount of time, and it's nice to be surrounded by a group individuals that share the same ideals and interests.

We have a new website (forums are up anyways): http://theairtacticalassaultgroup.com/forum

Hopefully you'll get on coms and join us one of these days. That's where the fun's at
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  #4  
Old 09-11-2011, 03:02 AM
SEE SEE is offline
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Probably explains why the blues were hot footing away with their fingers up their asses every time they saw a spit Mk2.....

Of course its 15 to 1 - zip over to Hawking - catch the slow coach Spit MK1's struggling to climb and stuff a few cannons up their ass - same preference different weapon!

Seriousley, Bliss any chance that the Spit Mk1a could have an additional location somewhere further away from the coast so it can get a bit of altitude without Stukas, Bombers and fighters blowing you to pieces? I got bounced/bombed several times getting off the deck at both Hawking/Manston?
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Last edited by SEE; 09-11-2011 at 03:30 AM.
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  #5  
Old 09-11-2011, 11:46 AM
ariyaner ariyaner is offline
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hellas

nice to see that the syndicate server is still alive
you are the pioners in hosting
but actualy i have the problem that my performence in dogfights is very bad
in normal flight i have good fps - but when some planes are around me and/or i zoom in on a plane then my fps get near 2-3
still unplayable
i testet it with low config -with the same results
and i had that problem still on other servers (repka)
i mean the problem ist the patch
can someone give me some feedback from his performence
or better
an workaround
i love that patch and i need to play on full onlineserver

Last edited by ariyaner; 09-11-2011 at 11:49 AM.
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  #6  
Old 09-11-2011, 11:54 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by cheesehawk View Post
Now, as much as I complained about the IIa's I have to say, go red sometimes guys!! I'm seeing red outnumbered 15-1 at times. Yes I know the 109 is manly, and the Spit is a girly plane... but its like, you know, gay guys get all the chicks!!
Lol, well put
Quote:
Originally Posted by SEE View Post
Probably explains why the blues were hot footing away with their fingers up their asses every time they saw a spit Mk2.....
Do you blame anyone running away from that thing..'EVERYONE' is in agreement that that AC is over modeled yet we still allow it to fly on the servers...Though i dont truly understand why no one is flying it then, is it because they allways fly the bird with the better guns OR do even the red pilots know that its no fun flying the Mk2, no enjoyment getting a kill in that thing kind of attitude?

Quote:
Originally Posted by ariyaner View Post
hellas

nice to see that te syndicate server is still alive
you are the pioners in hosting
but actualy i have the problem that my performence in dogfights is very bad
in normal flight i have good fps - but wenn some planes are around me and or i zoom in on a plane then my fps get near 2-3
still unplayable
i testet it with low config -with the same results
and i had that problem still on other servers (repka)
i mean the problem ist the patch
can someone give me some feedback from his performence
or better
an workaround
i love that patch and i need to play on full onlineserver
Mate since this last Beta a lot of people including me get a massive FPS hit when explosions,dust etc is going off directly infront of us..hopefully it will be fixed by the devs in the official patch
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  #7  
Old 09-11-2011, 01:14 PM
SEE SEE is offline
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This server has defined mission roles. The bombers on both sides are flying at altitude and the mission parameters are to escort or destroy. The Stuka are coming in at lower altitude. If players followed the mission parameters fighter to fighter combat would be at these altitudes.

What was plainly obvious from yesterday with the omission of the Spit mk2 was a high number of BF's skimming across the channel knowing full well that the Spit Mk1a is at disadvantage and slow.

I am not asking for the Mk11a to be included but the Mk1 is very slow untill you get up to around 18000ft. Its slower than a Hurricane and cannot even catch a Stuka as it start to climb and return to base.

The imbalance has been reversed for the two speed prop Spitfire pilots. The 'Blue' solution is - 'fly the Rotol Hurri!' instead and you can join in the furballs at deck level. What a role reversal that is!

The solutions are:

a) Luthier to sort out the respective speeds because that is what this whole discussion is about - engine HP (and 2 speed prop)!

b) more players following the mission goals.


Players are, and can be found, at altitude because the bombers are being decimated on both sides - problem is many stay over their territory. I think some of the fighter bases should be further in from the coast and give those who want to get to altitude a chance of doing that. This would also help my fps which is really low when things are hot around the coastal bases - trying to get off the ground with stuttering single figure fps, flack all around you and planes screaming in every direction is a nightmare.
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Last edited by SEE; 09-11-2011 at 01:27 PM.
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  #8  
Old 09-11-2011, 02:16 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by SEE View Post

The imbalance has been reversed for the two speed prop Spitfire pilots. The 'Blue' solution is - 'fly the Rotol Hurri!' instead and you can join in the furballs at deck level. What a role reversal that is!
Nothing wrong with the Rotol Hurri, the fights Low/med/High Alt with the Hurri post patch are alot better and sustained than what we have ingame now

Bases in land more to discourage the vulching accompanied with stronger flak (if poss) and take the Spit2 out...keep the bombers high to help encourage high Alt battles...take the Spit1/1a if you you dont mind Low alt battles...yes it sux as the FM is porked, so is the 109

nothing wrong with the climbing abilities of the Hurri, there was nothing wrong with the battles before this Beta patch..turn with a Spit1/1a you die..meet a Hurri co Alt, youve got a great fight on your hands..

None of this is Rocket science, but i feel it will bring a bit more enjoyment to the server whether your red or blue
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  #9  
Old 09-11-2011, 04:09 PM
SEE SEE is offline
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The argument to take the Hurricane because its better than the Spit Mk1a is the problem!

The least one should expect is a flight sim that represents the roles that these two fighters had during the BoB - not one that puts the allied ac into a role reversal.

Ok as a temporary fudge but don't have any delusions that every Spit Pilot is happy with the current modelling. They are just as bemused as the BF pilots who aren't happy with the BFs modelling.

Whoarmongers thread (earler) sets out the problem and I completely agree with him.

The Mk2 is dropped on this server - I'm happy to go along with that but we also need to push and argue for Luthier to get these ac sorted out. At the moment we have a role reversal that is not only innacurate for the BoB but would have made every Luftwaffe pilot and Herman Goering extremely happy!
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Last edited by SEE; 09-11-2011 at 04:26 PM.
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