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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I knew you would say that.
Trust me, I'm not criticizing them or saying they're bad. I just don't think I prefer them over the stock effects. That's all. No insults were meant. EDIT - besides, I can have an opinion. Do I have to paint some cubist art before I say I don't like Picasso's stuff? Do I have to be a programmer to say that I don't like Windows XP? The biggest issue for me is: 1) performance 2) [since I'm OCD] effects that match / aren't a collection of various works Last edited by Romanator21; 09-09-2011 at 11:01 PM. |
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#2
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Hi chaps, the discussion isn't really about how overdone the effects are, as these are created by(some highly talented) modders.
What I hope is that TD will consider revising these effects so that they are acceptable to users, i.e, not frame-rate killers, but that they enhance the current 2D striped sprite of smoke and 'bubble' of flame. The above examples really don't cripple frame-rates as they are just re-adjusted effects files, but if TD could go through a quality control version to guarantee that there is a bare minimum of FPS reduction, surely the enhancements far out way a 2-3 FPS that it would make? Currently we are at the point where PC's have advanced so much since this came out that it should now be possible to enhance the 2D sprite smoke to make it look more authentic, as shown in the videos above (and the one I posted was shot on his mobile, but VPMedia's are examples that could be referenced from). I just hope that TD will consider this advancement in the visual effects as, if you consider what can be done in the videos shown above already, with a TD quality control, surely smooth FPS friendly fire and effects are more than possible now? Opinions very much welcome on the examples shown, but also on the request for realistic looking smoke and fire effects that are evidently more than possible? Cheers, MP
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#3
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as i tought, i didnt miss much.
all the effects psoted seem to be overdone, or "above the game graphics". Having realistic explosions in a 2001 game doesnt fit nice, its like having early CGI in movies, it just doesnt fit and doesnt look natural. So, my opinion on the matter is. Let it be. The effects on il2 arent perfect, but they suit the game nicely to all its standards, and unless a major graphics remake is incoming no need to re-do that. cheers |
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#4
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Quote:
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#5
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Should gear lower just because of loss of hydraulics? Planes I know of which have hydraulics to move gear also have physical locks when fully up or down. On those the hydraulic pressure does not maintain gear position.
Now if a lock were shot out, that would be different but just for that gear. Come to think, just having one side even begin to open would be nasty. |
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#6
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Max, I think this is the wrong thread?
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#7
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I'm not aware, how such issue could be solved best - programming wise.
But agree, having new effects (like clouds) as an option would be the best approach, as it wouldn't touch minimum specs.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#8
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I think it's more than a fair compromise as at-least it gives those who want to try new smoke and cloud effects, the option of just switching them on without touching the 'minimum specs' on the box.
Just having an option to enable "Effects=3" would be a great step forward? Cheers, MP
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