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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-09-2011, 05:34 PM
Fatt_Shade Fatt_Shade is offline
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Here`s what i`ve done in items.txt
Code:
sacrificial_chest {
  category=o
  image=heroitem_gefestion_bag.png
  hint_config=object_item
  label=itm_sacrificial_chest_name
  hint=itm_sacrificial_chest_hint
  information_label=itm_sacrificial_chest_info
  maphint=
  mapinfo=
  atoms {
    1 {
      atom=
      lu=template_item_mb
      label=
    }
  }
  price=90000
  maxcount=0
  level=5
  race=human
  use {}
  mods {
    sp_addexp_spirit=count,15
    sp_addexp_battle=count,15
  }
  propbits=artefact,usable,rare
  params {}
  actions {
    onuse=200000000000000020000000100000001000000020000000E000000455845435554455F53435249505402000000030000000300000005000000666E616D650C0000007365745F69746D5F6E616D65030000007061720B00000077696E6E65725F62656C7402000000070000004D425F53484F57050000000200000005000000030000000400000004000000050000006C6162656C1200000067006C006F0062007300740072005F0031003700300039003400380037003400340033000300000066727A03000000030000006C756E050000002473656C66030000006E7965E8030000030000006E6E6FFFFFFFFF
    onupg=60000000000000000000000
    apacify=60000000000000000000000
    custom0=2000000000000000400000001000000010000000100000001000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E09000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0A000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0B000000020000000B00000052454D4F56455F4954454D03000000030000000500000003000000030000005441470B00000077696E6E65725F62656C7403000000434E5401000000030000004F574E05000000246865726F
    @=0
  }
}
I used png file for chest you dig up on scarlet wind island in base of statue of warrior(for quest from nameless island). In eng_items.lng i added description in this form :
Code:
itm_sacrificial_chest_name=Sacrificial chest
itm_sacrificial_chest_taken=^?^
itm_sacrificial_chest_minfo=^?^
itm_sacrificial_chest_mhint=^?^
itm_sacrificial_chest_info=^?^A powerful artefact, created over a thousand years ago. Used by best army commanders who sought personal growth, instead material gain.<br><br><font=ft1_14><color=254,249,118>Consists of:<br>- Shark's Tooth<br>- Memoirs of the Marshal<br>- Magnifying Glass
itm_sacrificial_chest_hint=^?^Chest for offering gold to needie, but gaining so much more in return.<br>[s]+15% hero and pet dragon exp in battle<br>[sys]Special: [d]a composite artefact.<br>[sys]Use: [d]breaks the artifact into its respective pieces.
If some1 who worked on red sands see this pls help, you added new items for this mod so i guess you know what i`m missing for my item. Something more needs to be done, what ?
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  #2  
Old 09-17-2011, 05:40 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Join Date: Dec 2009
Posts: 83
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We've finally release our new version of Red Sands.

If u have 1.0 version
Red Sands 1.4 (full archive)

If u have 1.1, 1.2 light or 1.3 light versions:
Red Sands 1.4 (light_archive)

If u have a full 1.3 version:
Red Sands 1.4 (extra_light_archive)

Though it's only russian version, so u need to install translation package from earlier versions.
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  #3  
Old 09-17-2011, 07:01 PM
Fatt_Shade Fatt_Shade is offline
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Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update
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  #4  
Old 09-17-2011, 07:44 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update
Google Translate:

1. Fixed a bug with the resurrection of the dead man squad completely Inquisitors (of the corpse).
2. Iridium chainsaw correctly reduces the initiative of the enemy elves.
3. Item description Crystal Ball brought in line with its effects.
4. Fixed a bug due to which they could not heal the fauns of the plant.
5. Fixed bug with getting re-beings of the Kingdom of race with the attacks.
6. Fixed a bug with the skill of the Warrior counterattack when the 3-skill level of the hero warriors lost their meek attack.
7. Fixed a bug with a reduction in moral beings subject Ring Damned.
8. Fixed penalty for moral subject Alucard.
9. Fixed a bug with the discharge of talent demolitions (Alchemists and Engineers), forest fairies, and the inability to charge (not varied talents)
10. Fixed ochepyatka talent in Ancient Phoenix Tears of Phoenix.
11. Fixed a bug due to which the subject Sandals Levitation did not give a bonus rate of Asmadeo.
12. Fixed a bug with the emission in the course of Gorguan Ghosts.
13. Class quests that open up access to a class skill (Counterattack, Svtaya Armor, archmage) now work correctly and properly executed.
14. Fixed a fright on shamans of the Blood.
15. Fixed a bug where the alchemists do not have talent Energetic and Holy Water.
16. Fixed erroneous message about arranged trap on substantive arenas.
17. Fixed a bug with a talent advisor Genome Revenge, causing the game to crash.
18. Fixed a bug nymphs Ice, due to which she had no resistance to poison damage.
19. Fixed a bug which caused the enemy being able to evade attacks by Blade-equipped subject of Armageddon.
20. Fixed ochepyatka of talent the Pirates Phantom test Good luck.
21. Fixed a bug due to which the list of available "elevation" units talent Asmadeo mystical ritual derived substance, which could not "lift".
22. Fixed ochepyatka in one of the options for improving the subject Rune Staff.
23. Fixed a bug that did not work on luring tactic Advisors genome using Teleport Shock talent into a trap.
24. Fixed a bug with the talent Orc Veterans scolding, because of which they could use a few times.
25. Fixed a bug due to which the veteran with a counterattack could kill Asmadeo.
25. Fixed a bug due to which it was impossible to take the quest "Dragon Problem" if Bugge was killed in the presence of the resulting drugs.
26. Fixed a bug due to which beings evade the usual attack caster Spirits could be scared and run away from their positions.
27. A little effort Rune Magicians: Basic lifted their performance skills, as well as increased bonuses for Talent Runes (5-10%).
28. Fixed bug with getting the Druids an additional bonus damage from the Druid Kit.
29. Fixed a bug which caused the Druid kit did not give a bonus to the spell Nature Call.
30. Fixed a bug due to which the followers of the Dark incorrectly reduced the enemy's ability to protect Power of Darkness.
31. A little effort Orc leaders (10 Base Attack, Base 10 Defense, 5 base damage, 5 damage talent Whirlwind).
32. Raised the damage of talent Piromaga Fireball and Fire Arrows Castle (10-20%).
33. Increased the damage of the Magic Castle Witch Hunters (it was 5-8, was 20-40).
34. Asmadeo as a whole is getting a little more experience, especially in the early stages of the game compared to 1.3.
35. Fixed a bug which caused an error message could be displayed on the pumping ability Asmadeo wrong (beat Ray, and increased attack. Etc.)
36. Fixed a bug which caused the trap could poison uvernuvshihsya saboteurs.
37. Asmadeo added a new skill - soporific beam, allowing a certain probability of enemy creatures lull the non-persistent mind up to level 4 (with upgrades).
38. Hunters can now tame animals to call repeatedly, but the previous squad called to leave the battlefield.
39. Raised the efficiency of the call Bear Druids by ~ 30%.
40. Item Set Alchemist reduces the requirements for Leadership in the recruitment of Engineers and Alchemists by 10% (up 20%).
41. Orcs leaders with higher levels of adrenaline increase their attack and defense by 8, 13 and 25 for 1, 2 and 3 levels respectively.
42. Bomb explodes saboteurs immediately after the orc attack and his return to the starting position.
43. Reworked property of Veterans of Celerity - now because of this ability will deal Veteran to 30% more damage instead of receiving an unrequited attack.
44. Fixed a bug which caused a threefold attack saboteurs strike back.
45. At Red Sands fixed appearance of the last 10 orders for the Dead Lizards quest "Last Wish".
46. More diverse set of armies in the units of the Dead Lizards on the Red Sands.
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  #5  
Old 09-19-2011, 11:14 AM
Kulisekcz Kulisekcz is offline
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Join Date: Sep 2011
Posts: 2
Default Problem with red sands

Hi, I need a help.

When I install and run RS, game writes me "Label not found : cpi_darkmage_feat. I hit ignore, game is running, but i think, without content RS. For example when I choose my dragon, I should get second familiar. I look to my inventory and i see only triangle item with label : [itm beholder_stone_name]. Could someone please help me? Thanks a lot
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  #6  
Old 09-19-2011, 11:40 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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@Kulisekcz Hm , did you instal all mod from first page on this tread, or just update from 13page ? You need full mod, then update, because what you describe "Label not found : cpi_darkmage_feat.` seems like you`r missing some files from original mod settings. Try to dl again on first page russian version, then update on 13page, and then if you want english translated chat and quests go here and read description how to make it work http://forum.1cpublishing.eu/showthread.php?t=23485
Good luck

Question : individual exp for units works great, i added it up to 15 lvl with no problems, but only thing i dont get is special/healer stats doesnt get higher wit lvl`s at all I have paladins with +12% healer and they still heal 24 hp/unit. How to fix this ? Is it something in exp_system.lua file or . . . ?
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  #7  
Old 09-19-2011, 12:09 PM
Kulisekcz Kulisekcz is offline
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Join Date: Sep 2011
Posts: 2
Default Red Sands

Thanks for answer, but I have installed a full version not update.
Maybe help if i say, i install it on Crossworld version. In campaign menu i have Red sands but not the label "Red sands 1.3 but [red_sands_label_name]...
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  #8  
Old 09-20-2011, 07:06 PM
ShadowTek ShadowTek is offline
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Join Date: Jan 2011
Posts: 77
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Wow, nice job on the mod and translation!! I have a question, can we install the new 1.4 red sands, and then the English translations or is that translation only for 1.3?
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