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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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you did get a couple of hits on me as i made that headon pass, i was getting a bit cheeky! Craig |
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#2
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IMHO the 109 and Hurri FM are far from being under modeled.
In a Hurri I hve no prob to dash deck at 290mph. 500kph in a 109. Of course the 109 at alt>5km is sluggish and seems underpowered (but again mind that you need to spin out the Compressor to get some "ata"). But as this has been alrdy discussed before I won't add any further comments here on that subject. Yeah the spit is over modeled but not in the sense that her perfs are superior but more that she has no FM at all. It's a spacecraft out of nowhere with no E losses drag etc.. etc... But thx to the intense lobbying of some alrdy named any spit matter has become a mess to discuss. What an irony for a plane that symbolize the freedom of speech ! The greatest ill-advised choice that CoD is facing now wld be to level up the perf of the excellent Hurri an 109 models to compete with that of the thing - ie the in-game Spit. Then we will slip out of any RL ground. A gap that will widen more and more as they add later war plane (see what has happened with Il2 and the Supersonic Late war "planes" (47, 190D, 25lb, mkIII ...) You hve just read this and want to help out ? BAN the THING ! Leave her in the hangar until it has been re-worked appropriately. Last edited by TomcatViP; 09-09-2011 at 01:07 PM. |
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#3
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i know that flying the 109 against the Rotol Hurri, or the 1a spit i need to stick to the plan to stay on top, if i get lured into their style of fighting then i am in a world of hurt. apart from the IIa none of the others has a massive performance advantage that guarentees success no matter what situation you enter the combat in barring being bounced and pk'ed on the first pass!
i shot up a IIa as it took off this morning, it was streaming coolant from both wings with gaping holes to boot, there were flames and smoke pouring out of the engine and it was still climbing up and trying to pull lead on me for a good 3 minutes before it went down, it wasn't dodgy AI highjinx this was on the ATAG server. any other plane with that amount of damage would have been lucky to manage a successfull belly landing let alone continue to fight. Craig |
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#4
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spin out the comressor to get some ata???you cant control the compressor in the 109 or am i wrong? Last edited by David198502; 09-09-2011 at 02:28 PM. |
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#5
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slight dive until 500+kph then level and there you go !
Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium) @Trumps : To shake out a Hurri : pull G : it can't follow or it will depart. Use your far sup roll-rate at certain speed. The roll rate of the Hurri is poor at most of the speed range. Pls don't overload your ammo belt with the maritime mine that we've got with that Patch - I guess they borrowed the WM from Silent Hunter |
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#6
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"Spin out the comp wheel by over-revving slightly the rpm (this need to fine the prop pitch a little bit more than what you want to let the rpm raise and then get some better boost before reaching an equilibrium)"
sorry tomcat, but could you please explain that in other words...i just dont understand what you are saying. |
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#7
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I can understand the logic behind that and how i would/can do that in a supercharged/turbo'd car but is that even possible in game?
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#8
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Tomcat, I don't have a problem against either the Hurri or the 1 and 1a spits, I just don't turnfight fullstop, I also don't use the mineshells as I fly the E-1. I tried the e-4 out when I initially downloaded the patch but quickly returned to my old faithful, I still think the E-1 is the best 109 of the ones in game, it suits my style anyway! The only plane I can't combat is the IIa unless I catch him totally unaware.
Craig |
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#9
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Let's say that you are cruising at alt >5km and want to add some power.
Since your are cruising your eng regime is low with low rpm <2000 and ata <1 (probably 0, When you push the throttle, you'll see that your eng won't react as much as you want with the boost raising only a little as the eng torque is not strong enough to balance the torque of the prop with the amount of air it can ingest at the moment. In that situation lowering the prop pitch will lower the torque needed to spin the prop giving the eng more torque to raise the (eng) rpm. Once the eng rpm start raising, the compressor can spin up the compressor wheel that will deliver more air in the cylinder. More air, more fuel, more torque, more power -> the speed increase up to a point that you have a new balance. Obviously once the "ata" & the speed raise you need to coarse back slightly the prop pitch monitoring closely those 3 values (the position of the throttle, the boost level and the rpm gauges). Note that there is no spectacular results to expect from this but still you'll get some better result and will raise your op ceiling in the beast ~S! Last edited by TomcatViP; 09-09-2011 at 03:49 PM. |
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#10
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when do i know that i overreved the engine enough?? i observed, that when i go from level flight into a climb, and increase the prop pitch(meaning going from 10 to eleven o clock on the gauge) there comes the point, where suddenly the ata pressure decreases slightly the more i increase the prop pitch......is that the point where i should stop increasing the pp? is it advisable to maintain the highest possible ata pressure all the time? meaning in combat situation, i mainly fly with full throttle and only adjust the pp.through change of the prop pitch, the pressure changes as well, .... so if i maintain 1,325ata with full throttle...would that be the way to go???? |
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