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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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for me the dots make the game more arcade in stead of real.
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#2
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Yeah, and it appears on everything as wellground units and aircraft.
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#3
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Thing is, while flying you were able to spot aircrafts from FAR away.
What's the usual spotting distance, if one is looking at the target, and has a normal vision, in a normal weather day? And if they can't be seen in IL2 CoD's engine from that far away, then dots are more than necessary to help with it. |
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#4
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The dots just need to have alpha transparency when subpixel accuracy is needed! After a certain point, it should just fade into background.
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#5
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I like the dots. I can't find sh*t without them. A simple option to toggle them on or off and we can all be happy!!
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#6
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Quote:
And some model for glints off the wings or canopy at certain angles, this was a crucial factor in seeing distant aircraft. A set of glint angles for each 'plane plus a cone angle based on the angle subtended by the sun would be reasonably easy to set up. 56RAF_phoenix But GET RID OF THE PHANTOM DOTS FIRST PLEASE 1C/MG! |
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#7
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I think dots are a good idea in principle. At the moment low aircraft are just too difficult to spot compared to real life. Icons really do look awful. So dots are a good compromise especially as they sort of suggest reflected light off canopies etc. But I agree they need more work such as more variation to give a better idea of distance whether by size or transparency. I also think they should be optional, maybe even for the various object types. And they definately need to be obscured by intervening clouds and land. Also not so keen on white dots in sky.
Last edited by flyingblind; 09-10-2011 at 03:53 PM. Reason: Addition |
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#8
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LOL yea that is what needs to get fixed ASAP! you can spot aircraft easier through clouds than you can in the blue sky.
I will say you guys are funny... and by funny I mean ridiculous with your quote on "realism." What did WWII pilots do? They did what helped them stay alive... So if hugging the terrain so that enemy couldn't spot you was more of a benefit than having a higher E factor, I am sure they would have done it... But as it happens they didn't fly with 1980x1050 resolution. What it boils down to is that this is a game, and until IL-(whatever) is released in the future with a gun that you can mount on top of your monitor that shoots you dead when you get shot up it is going to be a game... It reminds me of my buddy; we are avid poker players, we watch all of the WSOP's, we play weekly games, we used to play online (when it was okay to gamble in the US) everyday of the week on 4 different poker sites... But we would do pickup games on the ship (when I was in the Navy) and we would get these guys who just wanted something to do, and had no real strategy... So in this one game my buddy makes a big raise before the flop with pocket Aces, most everyone folds except this one guy... Flop comes 2 2 6... My buddy seeing low cards goes all in with his pocket aces, figuring nobody hit that and he scared everyone off with his pre-flop raise... Well this other guy ends up calling, when he flipped his cards over he had 2, 6 off suit which gave him a full house. My buddy blew up started swearing got completely pissed off, "you don't know how to play, who calls a big raise before the flop with 2, 6???!!!!" And then stormed out of the room. The point of the story is that, this is a game that is meant to appeal to a wide berth of people, not just the people who are calculating physics every time they pull back on the stick. With that you are going to have to adapt of overcome, it may not be 100% accurate to the emotions that a real WWII pilot would experience, but I am pretty sure that none of us would actually want to experience what they actually went through and the emotions that they actually had... So in the mean time you are going to have to deal with the occasional pilot who decides to call pre-flop with 2, 6 off suit... Last edited by snwkill; 09-10-2011 at 04:11 PM. |
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