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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Not top but 2nd.
My current wishlist is: 1-communication 2-AI 3-dynamic campaign
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#2
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-1 online is where its at
Only joking, offline flying is useful training but on the top of my list is realistic FM's
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#3
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I'm sure online is a barrel of fun, but offliners shouldn't be ignored. I like playing offline because I can play at my own pace and do my own thing without having to worry about someone letting me down or me letting someone down.
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#4
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Quote:
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#5
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Quote:
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#6
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AI is top priority for me also, as a single player pilot...
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#7
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AI is one of, if not the most important part of Offline play.
All your combat and flight members are AI. The AI affects everything. Sadly, AI has been ignored by Oleg for years. The Online game with humans against humans makes development much simpler. Programming for AI takes alot of work, lots of behavioral probabilities stuff has to be programmed. It can be done, because people most often do predictable things, especially when they have been trained a certain way as combat pilots are. You don't try to gain altitude when the guy on your six has alot of E, you don't turn against a better turning opponent,etc. The AI in Battle of Britain II WOV is the most exceptional AI performance I've ever experienced. The game hasn't been very popular, because it is strictly OFFLINE game. The BOB II WOV campaign has been done well, in fact, the game is very top notch. Yet, it becomes boring just doing air combat, with not much else. COD will become passe' soon enough unless other maps, aircraft aren't applied soon. |
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#8
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Well, I agree that it would be nice with better AI but how about a few secs of love by someone briefly acquainted with usability design on the MP GUI would not hurt either
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#9
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Anyone else remember the improved AI that were introduced with one of the patches for the original Il-2 series, and that were then taken away again in the next patch soon after that? Oleg himself stated when the patch came out that the new AI were a glimpse of the ones being developed for the new upcoming game (that would eventually become Cliffs Of Dover).
As I remember it, those temproary AI were a vast improvement over the ones we had at the time, but were quickly replaced with something not quite as good in order to keep them as a feature of the new upcoming game. From memory, they were better in some ways than what we finally did end up with, not prone to the unbelievable routines we had back then or that we have now. Might just be rose-coloured glasses I'm remembering them through, but they were realistic to the point where it was hard to tell sometimes if they were AI or human pilots. |
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#10
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I recall making a very thorough research of AI nonsense and such several years ago.
The AI is ignored, not just with Il2 or COD. It is very standard practice, because it is much easier to build another aircraft, map or object. People will be happy with the new stuff. It is hard to care about the Offline player when that isn't your interest. So the developers just make the graphics stuff rather than work with through the very difficult process of programming probabilistic functions and algorithms for a competent AI performance. The benchmark for AI performance is Battle of Britain II Wings of Victory. The improvements have been coming steady to their users for several years. All the COD development team needs to do is get a copy of the BOB WOV and study the AI, also the BOB WOV AI config files are openly shared. We will see what comes of the AI, but I think it will probably require some of that passion associated with the term..."Keep their feet in the fire, they'll get the message". LOL |
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