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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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/me runs On a serious note, i think the issue is not balance or historical accuracy on their own, because absolute balance is unrealistic and absolute accuracy is impossible. I think the issue is balance within the constraints of historical accuracy, but in the wider scheme of things, ie how the battles tend to play out: A planeset with more or less equally undermodeled flyables results in a somewhat accurate portrayal of the way the engagements historically played out, because the "gaps" between the capabilities of each aircraft remain roughly the same. That's why 109s vs Hurris and Spit Is worked until now, they are all undermodeled to a certain extent. A planeset with these same, equally undermodeled flyables and a single, properly modeled flyable does not play out like that, because there is now a huge gap between it and the other aircraft types. The FM might be off, but if an ingame Hurri does 250mph and the 109 does 270, while a real Hurri did 300mph and the 109 did 320 (numbers are not accurate, i'm just illustrating a point here), it's still a 20mph performance gap in both cases and the way the fight plays out will be close to what historically tended to happen. In other words, to have accurately evolving fights you don't necessarily need 100% accurate FMs, what you need is accuracy in performance differences between types. It's precisely this aspect which the Spit II messes up, because currently it's the only non-undermodeled fighter in the sim (or the least undermodeled): no single fighter during the BoB had a 100km/h airspeed advantage over its contemporaries. |
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#2
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I found the solution to the Spit !!a problem, gettem before they take off, or as they land, it's just like the germans an their Me 262's later on in the war, you have to get them at their most vunerable, if they want to use them then they will have to protect them
Craig |
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#3
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you did get a couple of hits on me as i made that headon pass, i was getting a bit cheeky! Craig |
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#4
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Well having servers that fit in with what your saying as long as we still have our Co-Op FR mission based servers which im sure repka n ATAG will provide with more n more detail once things are easier to play with mission building wise and more importantly work.. As you say have your plane against plane server and indeed it would be a 'dog'fighting server...nothing more Sry 'arcade' wasnt putting across what i meant |
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#5
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So essentially I'm wondering why there is this single limitation (or maybe I'm wrong and it could be done) left, not allowing to have all planes available for all sides. If this limitation fell it'd open a lot of possibilities. Not only fair dogfights but also cool stuff like a mission where the goal is to raid an airport, land a "bomber" (5 people or so) and capture enemy fighters, tyring to bring them back home just to get attacked by a fighter wing that want's to prevent this. So yeah, I think everyone would benefit. The people who always bicker about FM and "overpowered planes" could finally fight it out on fair grounds. The rest would have more options regarding co-op style missions. Win-Win situation I believe. |
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#6
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C'mon this sim is all abt BoB. Tht's breathtaking enough ! But we might need proper historical scenarii with stream of bombers flying toward En and a bunch of brave men blasting their way toward them. Not very sophisticated but I give my word on that ! Last edited by TomcatViP; 09-08-2011 at 01:56 PM. |
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