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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-08-2011, 10:55 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by JG52Krupi View Post
Not true I chased a guy home in a 109 yesterday and he kept on trying to slowly gain height and then dive to use advantage of the spits engine cut out but I still got him I was just too fast.
Precisely my point! He used the wrong tactics and didn't have a team-mate.

My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate.

Complaining about the game's FM isn't the full story.
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Old 09-08-2011, 11:02 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Dutch_851 View Post
Precisely my point! He used the wrong tactics and didn't have a team-mate.

My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate.

Complaining about the game's FM isn't the full story.
True to a certain extent but 109's didnt survive attacks because someone else was available, they survived because they could dive away, or climb for that matter in certain circumstances
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Old 09-08-2011, 11:21 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Ze-Jamz View Post
109's didnt survive attacks because someone else was available, they survived because they could dive away, or climb for that matter in certain circumstances
I'd say it was all three.

I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive.

Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000

MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000.

So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy!

(stats from Alfred Price, 'The Spitfire Story').
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Old 09-08-2011, 11:27 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Dutch_851 View Post
I'd say it was all three.

I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive.

Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000

MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000.

So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy!

(stats from Alfred Price, 'The Spitfire Story').
But would that make the Spit1 achieve its correct speed?.. I thought it was under powered and not just issues with prop?..

Also you do have a Medium between the 2 mate..Hurri rotol, they both have their strengths and weaknesses just like the 109 does but at least the Hurri and 109 are modeled better ingame
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Old 09-08-2011, 11:40 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Ze-Jamz View Post
Also you do have a Medium between the 2 mate..
Not sure what you mean by a medium between the two Jamz, but I've got the two speed prop Mk1 taking 3m 0s to 5000ft due to weight of new metal 2-speed prop plus ballast in the rear, but then getting to 10,000 in 5m 30s as it gets into it's stride. So only 2m 30s for the next 5000ft.

The top speed at 10,000 is the same as the fixed pitch wooden prop at 328mph, so 2mph faster than MkII at this alt!
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Old 09-08-2011, 11:31 AM
JG53Frankyboy JG53Frankyboy is offline
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i know why i fly mostly bombers online (in the past in IL2 and now in CoD). I can stay away from these "pis.sing contests"

and yes, i fly the Blenheim too, most times actually............



one of the most difficult things to do for a developer, making a historical combat flightsim, has to be to collect all the performance datas and select wich one to choose i guess !!
Making the 3D models is most propably childsplay in comparison
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Old 09-08-2011, 11:29 AM
xnomad xnomad is offline
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I don't think there is much you can do against the MKII in a dogfight. You need to do maximum damage quickly or the tables will turn. I shot down a few tonight but they were mainly bounces or green pilots.

I've always said once the bugs get ironed out I'll get my a$$ handed to me once the good spit fliers arrive en masse online, but until today I don't recall being shot down in the 109 by a human Spit.

I've managed to always keep my E up and mix it with the Spit, choosing to even turn hard when I know I can build my E up etc. I haven't been worried about meeting them at co alt either, as long as we aren't near the deck.

However, now that Spit 2 has changed my thoughts on this. I'm going to be a lot more careful now but how do you even disengage if you don't' want to fight, he'll just reel you in eventually? Anyone looking for a wingman?
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