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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate. Complaining about the game's FM isn't the full story. ![]() |
#2
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#3
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![]() I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive. Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000 MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000. So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy! ![]() (stats from Alfred Price, 'The Spitfire Story'). |
#4
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Also you do have a Medium between the 2 mate..Hurri rotol, they both have their strengths and weaknesses just like the 109 does but at least the Hurri and 109 are modeled better ingame |
#5
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Not sure what you mean by a medium between the two Jamz, but I've got the two speed prop Mk1 taking 3m 0s to 5000ft due to weight of new metal 2-speed prop plus ballast in the rear, but then getting to 10,000 in 5m 30s as it gets into it's stride. So only 2m 30s for the next 5000ft.
The top speed at 10,000 is the same as the fixed pitch wooden prop at 328mph, so 2mph faster than MkII at this alt! |
#6
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i know why i fly mostly bombers online (in the past in IL2 and now in CoD). I can stay away from these "pis.sing contests"
![]() and yes, i fly the Blenheim too, most times actually............ ![]() one of the most difficult things to do for a developer, making a historical combat flightsim, has to be to collect all the performance datas and select wich one to choose i guess !! Making the 3D models is most propably childsplay in comparison ![]() |
#7
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I don't think there is much you can do against the MKII in a dogfight. You need to do maximum damage quickly or the tables will turn. I shot down a few tonight but they were mainly bounces or green pilots.
I've always said once the bugs get ironed out I'll get my a$$ handed to me once the good spit fliers arrive en masse online, but until today I don't recall being shot down in the 109 by a human Spit. I've managed to always keep my E up and mix it with the Spit, choosing to even turn hard when I know I can build my E up etc. I haven't been worried about meeting them at co alt either, as long as we aren't near the deck. However, now that Spit 2 has changed my thoughts on this. I'm going to be a lot more careful now but how do you even disengage if you don't' want to fight, he'll just reel you in eventually? Anyone looking for a wingman? ![]() |
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