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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-08-2011, 12:33 AM
Das Attorney Das Attorney is offline
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Originally Posted by Madfish View Post
The core problem is: dogfight servers SHOULDN'T have red/blue at all.

All this complaining and crying can be fixed VERY easily. Give both sides the SAME planes. Period.


History, performance, FM blablablabla - all pointless. The pilots of the past had no clue what their enemies weakness was. Also they didn't have 20000 flying hours and a respawn button when they died! They didn't fly reckless sometimes because inexperienced fighters literally peed in their pants. An ace was worth something back then - today everyone can be an as*, eh ace.



Dogfight servers should have open plane selection. Give the red team a red overlay and a special red mark and the same goes for blue. Then everyone can fight out who's really the best - and not just sitting in the best plane while only being a mediocre pilot.


On real co-op/campaign servers it wouldn't matter because numbers etc are often different and thus it's always imbalanced by design.
Respectfully, I disagree. Maybe there could be some servers where the same plane is used by all, but when I've played Il2 with just the same planes, it tends to be the same thing (tactics-wise) ad infinitum. The best fights imo have had different types of planes, where differing strengths of the planes change how the battle plays out.

Just my opinion though. Maybe others feel different.

Bliss - You mentioned that you want to draw the red pilots up to high altitude. You could tempt them up by changing the height of the bomber raids to something higher than at present. Then they should have enough incentive to intercept and the 109's escorting them (players) could engage. The bombers are quite low at the moment I noted when I was on your server so currently there's not that much incentive for red to get much higher than them. Just a thought

Last edited by Das Attorney; 09-08-2011 at 12:42 AM.
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Old 09-08-2011, 12:39 AM
Madfish Madfish is offline
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Originally Posted by Das Attorney View Post
Respectfully, I disagree. Maybe there could be some servers where the same plane is used by all, but when I've played Il2 with just the same planes, it tends to be the same thing (tactics-wise) ad infinitum. The best fights imo have had different types of planes, where differing strengths of the planes change how the battle plays out.

Just my opinion though. Maybe others feel different.
Sorry but please re-read my post. I didn't say everyone has to fly the SAME plane. I said everyone should fly a plane of their choice against a plane of his choice. Nothing would stop you from flying 109's against spits. Ironically it's often the people who want to have the upper hand who're against this type of selection. And if you're not one of them - don't worry: you'll have enough opportunity to fly your 109 against spits.
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Old 09-08-2011, 12:46 AM
Das Attorney Das Attorney is offline
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Sorry but please re-read my post. I didn't say everyone has to fly the SAME plane. I said everyone should fly a plane of their choice against a plane of his choice. Nothing would stop you from flying 109's against spits. Ironically it's often the people who want to have the upper hand who're against this type of selection. And if you're not one of them - don't worry: you'll have enough opportunity to fly your 109 against spits.
Fair enough I got the wrong end of the stick there. That would be a lot better. I do a lot of that sort of game with my mates on IL2 and it's quite fun. Personally though, I prefer a historical battle if it's available.

EDIT: As in Luftwaffe vs RAF or USN vs IJN etc. not specific recreations of actual battles

Last edited by Das Attorney; 09-08-2011 at 01:32 AM.
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Old 09-08-2011, 01:26 AM
Walshy Walshy is offline
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History does speak and it says volumes that in the period of the Battle of Britain the UK lost more experienced fighters than the Luftwaffe the pressure on the RAF was to put it mortally was immense the bombing of bases, and attrition in the air caused an almost fatal shortage of manpower for fighting. The strain was getting to breaking point and only the shifting of target to cities relieved that pressure. This is not and CAN never be modelled in any sim/game ...............................................
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