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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I always try and climb simply because I'm not a great pilot and feel safer with height in the bank, it's lonely up there though. I've been shot down at height whilst in a IIa, which is entirely appropriate for my skill level no matter who has the better tools. As someone else wrote earlier (sry, lost the post) there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model. For a better on line experience I believe we need a balance of players, if it's simply who has the better kite then there's not so much fun for anyone, is there?
Last edited by ATAG_Septic; 09-08-2011 at 01:57 PM. |
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#2
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One of the main reasons this is an issue is the nature of the arena, dogfight servers are really set up to Duel, if you will, and having a better performing plane is certainly an asset, but it does not guarantee you anything. People go into a DF server to get into aerial hand to hand combat and when one plane has a noticeable edge compared to the rest it can become quite apparent. Fly enough combat flight sims and you will have to fly in situations where you are in a poorer performing aircraft, especially if you are going for historical plane sets (I am not saying the CoD Spit II has a historical flight model for a Spit II with 87 octane fuel), and there is great satisfaction when you can get the job done with a plane that is not good as the one you are fighting. JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
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#3
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I dont wanna be the one thats moaning all the time fella I really dont, ive got a day off work so Im being a 'Tardy Troll' on here instead Snafu's idea is a good one..it keeps it in game but limits its use somewhat AND introduces higher alt battles (hopefully) while still testing it out...give it a week or so and were all have an idea on its capabilities |
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#4
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Ok.. So here's what I've done based on the feedback thus far.
All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it I think this should help things. Especially the low alt furballs. We'll see |
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#5
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An anecdote from last night: I was flying wingman to another Spit (I'm in a Ia and he's in a Spit IIa as it happened) and we found a 109 at altitude (I'd say at least 9,000 to 10,000ft). The IIa got a few rounds into him by surprise and the 109 dropped like a stone in a dive and proceeded to fly 10ft above the water all the way home. Even though I had a height advantage, I couldn't catch him and he quickly out paced me. The IIa seemed to do a better job of catching up, but from the looks of it, he was firing from a great distance to try and nick him. He ran out of ammo and returned home. I dunno. Some nights are amazing, some nights are intensely frustrating. It sucks that my friend still can't get the game running properly on his machine so he doesn't fly with me. This is part of the reason that whenever I find another RAF plane, I form up and fly with them. Usually it means I don't get the kills, but I've actually not been shot down since you guys got me, Cheese |
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#6
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I must admit, the IIa really doesn't lose much when climbing, but only if you have a good amount of speed going into it. I still prefer flying the Ia though, I think, because it's a more enjoyable flight experience. More thought goes into the operation of the plane and I get a sense of accomplishment from that. It's tough, though. Wrestling with speed, heat, enemies, prop rpm, and even mixture if I'm high enough is a lot to handle. And you 109s don't make it any easier!
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