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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-08-2011, 01:01 PM
ATAG_Septic ATAG_Septic is offline
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I always try and climb simply because I'm not a great pilot and feel safer with height in the bank, it's lonely up there though. I've been shot down at height whilst in a IIa, which is entirely appropriate for my skill level no matter who has the better tools. As someone else wrote earlier (sry, lost the post) there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model. For a better on line experience I believe we need a balance of players, if it's simply who has the better kite then there's not so much fun for anyone, is there?

Last edited by ATAG_Septic; 09-08-2011 at 01:57 PM.
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Old 09-08-2011, 06:05 PM
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Jugdriver Jugdriver is offline
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Originally Posted by maxwatts View Post
there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model.
This is not quite true, there is a TON of luck involved.

One of the main reasons this is an issue is the nature of the arena, dogfight servers are really set up to Duel, if you will, and having a better performing plane is certainly an asset, but it does not guarantee you anything. People go into a DF server to get into aerial hand to hand combat and when one plane has a noticeable edge compared to the rest it can become quite apparent.

Fly enough combat flight sims and you will have to fly in situations where you are in a poorer performing aircraft, especially if you are going for historical plane sets (I am not saying the CoD Spit II has a historical flight model for a Spit II with 87 octane fuel), and there is great satisfaction when you can get the job done with a plane that is not good as the one you are fighting.

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Old 09-08-2011, 01:04 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by ATAG_Bliss View Post
Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
~S~

I dont wanna be the one thats moaning all the time fella I really dont, ive got a day off work so Im being a 'Tardy Troll' on here instead though hopefully not annoying anyone by doing so, Im discussing and discussing only


Snafu's idea is a good one..it keeps it in game but limits its use somewhat AND introduces higher alt battles (hopefully) while still testing it out...give it a week or so and were all have an idea on its capabilities
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Old 09-08-2011, 05:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Ok.. So here's what I've done based on the feedback thus far.

All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it

I think this should help things. Especially the low alt furballs. We'll see
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Old 09-09-2011, 07:39 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by cheesehawk View Post
Its been awhile Bliss, but talk to Wolverine or 71Sqn_Knight about blue teamwork. They're excellent pilots, and everytime 5./JG27 has taken them down, it was due to us working together. I've never encountered Knight at less than 3k.
Yes, I can confirm this. I've had the pleasure of two or three furballs with these guys. My guess would be the encounters were usually around 4,000 to 6,000ft up (mine anyway).

An anecdote from last night:

I was flying wingman to another Spit (I'm in a Ia and he's in a Spit IIa as it happened) and we found a 109 at altitude (I'd say at least 9,000 to 10,000ft). The IIa got a few rounds into him by surprise and the 109 dropped like a stone in a dive and proceeded to fly 10ft above the water all the way home.

Even though I had a height advantage, I couldn't catch him and he quickly out paced me. The IIa seemed to do a better job of catching up, but from the looks of it, he was firing from a great distance to try and nick him. He ran out of ammo and returned home.

I dunno. Some nights are amazing, some nights are intensely frustrating. It sucks that my friend still can't get the game running properly on his machine so he doesn't fly with me. This is part of the reason that whenever I find another RAF plane, I form up and fly with them. Usually it means I don't get the kills, but I've actually not been shot down since you guys got me, Cheese
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Old 09-10-2011, 12:16 AM
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bw_wolverine bw_wolverine is offline
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Originally Posted by cheesehawk View Post
I think I was the 109 you guys chased last night. I thought I merged with the advantage, but quickly found the IIa on me. There was a LOT of jinking to stay alive, and I got back with a pretty torn up plane.
I must admit, the IIa really doesn't lose much when climbing, but only if you have a good amount of speed going into it. I still prefer flying the Ia though, I think, because it's a more enjoyable flight experience. More thought goes into the operation of the plane and I get a sense of accomplishment from that. It's tough, though. Wrestling with speed, heat, enemies, prop rpm, and even mixture if I'm high enough is a lot to handle. And you 109s don't make it any easier!
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