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#1
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I understand yr. point of view, i really do. That's why i lowered the leadership for mage. The intelligence is not that high because at the end you will have 60-70 int, the thing is you wont have to use only int+ items. And few will get the 5th medal for mage, most will have the 4th medal with 20 intelligence. And for the 20k damage from black hole, i did 10k damage with 6 or 8 maelstrom with mage lvl40+. The warrior class can have 15+ maelstroms by the same time with + 3 retaliation (that ends up with 20k dmg with 1 attack possible and 3 retaliations, and they can hit up to 3 targets, which is mostly the case).
My fault for misleading you (about the few units playable), i was referring to the mage class. There are also several builds here, i tried black knight and got bored of it after like 10 fights, and the other builds mostly refer to solo/1 troop army. I want to use 5 mage type units (they will be similar with archer build but lower dmg) Another thing i wanted to make possible is a mass resurrect spell for paladin (and only for paladin class) something when you hit resurrection lvl 3 skill (i want to buff up this class to, to make it more playable) but not as powerful as lvl 3 resurection (in the area of lvl2) . Probably i will drop the 50% dmg bonus for humans and will make them for all lvl 1-3 units + paladins. Last edited by yujy; 09-07-2011 at 02:50 PM. |
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#2
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Quote:
The damgage dealer is lighning ball. Then dragon toy + item gain dmg for lighting + double cast + wake dragon spell -> in late game, I don't even use any damge spell. So your idea gain int for mage is really good. |
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#3
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I still cant agree with so high int bonus, but it`s your call.
As for lightning ball only dmg dealer . . .hm , what you do against draogn stacks and 80-90% magic res ? There you need plague/death star/black hole/piranha shoal , or some other physical/astral dmg spell. I attached here fixed items.txt eng_items.lng and special_params.txt for those who want to dl. I added all new units (legendaryphoenix, maelstrom, harl ... to item/sets/params etc). I changed some item description in eng_items.lng but all items are same as in original red sands, just added new units for bonus (fireskeleton, venskeleton for bow items . . .).Also i added lizardead race since it`s forgotten in red sands to add them to item bonus. Place items.txt special_params.txt in config folder, eng_items.lng in localization/eng/other. Question : Any idea how to make composite item ? In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt. In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added : <br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s]. I have all 3 item that make new, but i cant `use` them. Help some1 Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonus but item picture is blank only white space(attached screen). It exist in inventory and gives bonus to my units but it have no picture. In items.txt for that new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s inventory? Any hint as to where to find pet dragons lvlup information ? I wanted to add more lvls to him. Last edited by Fatt_Shade; 09-08-2011 at 01:54 PM. |
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#4
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Quote:
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#5
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Hm . . . no, it`s magic dmg :
Code:
ball {
hinthead=pet_ball_name
class=scripted
script_calccells=lightning_ball_calccells
script_attack=pet_ball
attack_cursor=magicstick
place=3
level=9
default=level1
upgrade {
level1=level:0/damage:magic:10:15,shock:20,rage:15,rest:1,exp:10,level:1
attack1=level:>0,attack:0/damage:magic:+0:+5,shock:+2,rage:+3,exp:+4,attack:1
attack2=attack:1/damage:magic:+0:+7,shock:+2,rage:+4,exp:+6,attack:2
attack3=attack:2,LV:>25/damage:magic:+10:+15,shock:+2,rage:+7,exp:+8,rest:+1,attack:3
attack4=attack:3,LV:>30/damage:magic:+10:+5,shock:+4,rage:+7,exp:+10,attack:3
}
}
Any way i think red sands dev crew, and some of our fellow moders are on vacation because no1`s sending any kind of suggestions about implementing new item in game what got me stuck(among other things). Last edited by Fatt_Shade; 09-08-2011 at 02:15 PM. |
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#6
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the resurrection ability of inquistor don't working.
I'm reinstall KBCW and redsand but it doesn't work. Any suggestion? |
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#7
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Hi
I'd like to repeat yujys' request for a tweak to exp_system.lua (unfortunately changing "abs" to "in percent" in exp_system_cfg doesn't work), as I'm a noob when it comes to lua scripting i don't know how to write/modify the appropriate function but I'm pretty sure some modding guru will be able to do it in a blink P.S. thanks to the Red Sands team for their excellent mod and to grimeleven for RSE |
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#8
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@Fat shade
What items did you change earlier? I copied the new files and now i couldn't load my previews save. I started a new campaign (to see if it works) and works fine. Therefore i believe there is an error in the items.txt or eng_items (an error with one of my items i have on me). @Rudi I'm still trying to do that, but i don't know which parameter to use to indicate the HP of the unit. I tried hitpoint(like is written in the units files), health and several others. For damage, for example, they use dam_min and dam_max.I will let everyone know if make a breakthrough. I'm also a noob about editing but if you really want something you have to try to modify the game as it fits you. Fad Shade for example has different ideas on how to augment the, so call, weaker classes but that only refers to the way he plays the game, while i have different styles and desires for my play through. All i'm saying is to give it a try who knows. Last edited by yujy; 09-08-2011 at 08:19 PM. |
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