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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Viscosity only applies to liquids.
As this is a flight sim, not a sub sim viscosity does not apply at any altitude. |
#2
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but we will have to live with the lack of dynamics in this area possibly untill dx11 is part of the equation. Its only a game after all. and no other flightsim can claim to do what we are actually expecting in this area. our expectations are under scrutiny here where this is concerned Last edited by Ali Fish; 09-06-2011 at 09:55 PM. |
#3
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Sounds are soooooooooooo much better! needs tweaking but its great. 109 start up...WOW!!
Colors are very nice, for the first time i thought i was flying over England!, if we just had hedgerows it would be 99% there. Building pop up is almost gone!! great for immersion. Sea color is better with much nicer shoreline. The new blueish is not great and as some say its more like a blue filter applied to the whole screen and doesn't seem to blend for distance. Still lots of bugs to crush but its a BETA. Disappointing is still no word on FSAA, the AI is still awful(i thought it was getting looked at?) the commands are still fubar, dots still show through the landscape and props still merge in the clouds. Its a mixed bag for me but overall is a very nice patch!! Well done Luthier, keep going
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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On a sunny clear day. Not fog, not smog, not industrial polution - on a clear sunny day (taken by me this past weekend in pristine de-industrialized california )
In second pic, in the upper right hand, you can see the fog bank over the Pacific ocean about 15 km away: Last edited by baronWastelan; 09-06-2011 at 11:00 PM. Reason: added 2nd pic |
#5
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lovely images, must be great living there man! perfect example of distance and haze, look at the trees and when close, much less haze.
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#6
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What was the thing that was going to make the competitors 'squirm'?
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#7
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Don't know but it seems to have the rest of us squirming too, it's a bold statement and the fact this latest patch has gone quite well adds weight to it's credibility.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#8
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At first I was disappointed with the Minengeschoss on the E4 then I checked the load out and realised I was actually in the E3 haha. I had been re-starting and changing planes so much that I accidentally chose the wrong aircraft and hadn't noticed.
So I got back in the E4 and fired at some Hurris and a He 115. I like the new explosions and the big holes I put in the targets. Good stuff that Minengeschoss! Shame is that the FPS has dropped to a point where I'm starting to feel a bit sick after playing, so I'm afraid I'm going to have to lower some of the gfx settings. Also I'm hating the overdone MG-17 muzzle flash, that's a step in the wrong direction and reminds me of the the awful ones we fought to get rid of in IL2. Nevertheless it's nice to see all the great improvements done, and I hope they soon will have time to fix the other bugs. |
#9
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yesterday i had a first glance........way way better.gfx are a big improvement.the only thing in my opinion is,that the blue haze is a bit too pronounced.but its definitely better.i really like the way the sun is blinding one now.that really feels realistic.and also the general light on the landscape looks lifelike.way better.would be good to have the trees placed more convincing and hedgegrows added, but one can hope for the next patches.
i think now its time to focus on other things like the ai!and i would really love to see attention to the flight models.i want them as accurate as possible.i dont want to hunt spits doing insane negative g manouvers.and i want accurate power for every plane.please focus on accuracy. all in all.....great job devs.biggest improvement so far for sure. |
#10
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well you should read more carefully.the surprise didnt make this patch and luthier mentioned that it will take some while.
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