Making and testing online missions I fixed Spitfire rotation issue by reducing wind AND gust power to 1-2 maximum AND setting different direction for them.
Planes also rotate when spawn on an inclined surface btw. Pay attention to this, the incline is often hardly noticeable.
Brakes in British planes require different control key than in German planes (3 keys set up in total for all planes).
Not a bug.
Yes. As I said EARLIER, maybe just some tweak in wind acting over some objects... If some talk about it like a "bug" because don't saw first how wind works in CloD, well, be happy!
There is no need to go out Lobi, you're posting valid arguments, is just that there are others that believe different.
IMO Tuckie centered the question very well in this post
Quote:
Originally Posted by TUCKIE_JG52
That's a different question.
One question is if the plane should face the wind. The answer is yes.
The other question is... how many speed of wind is needed to face the wind in a grass field?
Well, obviously the speed of wind needed will be high, since plane weights and it's wheels have friction, plane will not rotate except in case of a very strong wind.
This weekend I'll fly a real taildragger again but from a grass field. If there's some wind I'll do the test to see what happens
Anyway, most of the things we are discussing in this post will be adressed, since Luthier told that the taxiing behaviour will be corrected (I hope, introducing propwash and some more friction to the ground when static).
There is no need to go out Lobi, you're posting valid arguments, is just that there are others that believe different.
IMO Tuckie centered the question very well in this post
Everybody on the same page now?
We are, but the boring naysayers will never leave page 1...
We need tweaks in taxiing, in smoke and windsock animations, etc. Things already know by MG as Tuckie said.
As we need tweaks in FMs, in DM, in graphics, sound... The initial question was answered: why does my spit spins around before engine start. No need to more discussion.
If ACE put around +40m/s wind speed in FMB and watch the Spitfire goes away like a kite, he will understand how funny is read his writing all this numbers... Because the first thing I do to test winds was try some +100km/h winds... Not so much weight in these Spits, maybe - MAYBE... But not "so wrong" to me... Maybe just a little bit more friction, because planes don't "takeoff" in winds bellow stall speed...
100km/h winds test in planes without brakes and engines idle:
Fun with maximum CloD wind:
... and we don't have yeat wind sound, so the spinning is strange, because we can't know if we have wind blowing or not... But, again, I don't see anything so wrong... Maybe it's because is CloD... If it's RoF people will be amazed with wind acting over aircrafts... Freud can explain!!!
P.S. This graphics engine is really crap... Look at the shadows cast by smoke blowed in the wind... LOL! I love this "bugged" sim!