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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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  #11  
Old 09-03-2011, 09:40 PM
hiro hiro is offline
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Join Date: Jul 2009
Posts: 352
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For me


Arcade = less detail + not dealing with certain factors. For flying this would be ammo, engine management, dealing with wind / air characteristics / storms, fuel consumption, map reading, navigation. Convergence, aerial gunnery. Use of tactics / strategy will make a difference but is not critical to game play, not have to really put effort into non action things such as take off / landing etc

Arcade you don't have to worry about where the enemies are, situational awareness in't paramount . . .

Arcade is you are the hero of the day. mistakes aren't compounding . .

Arcade is non stop action and everything is right up there. You can repair your plane by flying over your hanger, each kill you fly over the enemy's wreckage and you get reloaded . . . you get super powers like cyclone spinner or tidal waves etc . . .

this is a game that simulates a flight sim







Sim: more detail, more things modelled. You have to deal with everything. CEM, gunnery, fuel, ammo consumption etc. And all details are critical

If your tactics and strategy aren't used, this makes a clear difference of success or failure and is key to game play. SA is living.

If your plane is damaged, you have to do what they used to do, fly it back and land (if possible)

In a sim, you aren't the hero, you just do what you've been trained and work in as part of a team. if everything comes together you make it back.



this is a game that models realistically as much as a pilot went through.
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