Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-03-2011, 08:10 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Its an animation for when you will be able to get out on the ground right? Its not for bailing out surely, it would look silly if you bailed out upsidedown lol.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #2  
Old 09-03-2011, 08:27 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

hell yeah
maybe thats the big suprise that won't tell us
Reply With Quote
  #3  
Old 09-03-2011, 08:33 PM
lbuchele lbuchele is offline
Approved Member
 
Join Date: May 2008
Location: Campo Grande/Brasil
Posts: 285
Default

Quote:
Originally Posted by Robotic Pope View Post
Its an animation for when you will be able to get out on the ground right? Its not for bailing out surely, it would look silly if you bailed out upsidedown lol.
I agree with you.It's unlikely that someone could stand up against the strong airflow during a bailout that way IMHO
But is perfect for exiting the plane after a sortie.
Seeing the pilot opening the hood preparing to bailing out would be great,though.
Reply With Quote
  #4  
Old 09-03-2011, 08:38 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by lbuchele View Post
I agree with you.It's unlikely that someone could stand up against the strong airflow during a bailout that way IMHO
But is perfect for exiting the plane after a sortie.
Seeing the pilot opening the hood preparing to bailing out would be great,though.
Yes, I'm sure this is just one of a number of different plane exit animations for different circumstances including upsidedown bailouts.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #5  
Old 09-03-2011, 08:39 PM
Zappatime Zappatime is offline
Approved Member
 
Join Date: Oct 2009
Location: Wakefield UK
Posts: 170
Default

luthier 31/3/2011 said: (in answer to 'what happened to the pilot bail-out animation')

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
__________________
__________________________________________________ ________________________________
W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200
Reply With Quote
  #6  
Old 09-03-2011, 08:56 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by Zappatime View Post
luthier 31/3/2011 said: (in answer to 'what happened to the pilot bail-out animation')

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
excellent
Reply With Quote
  #7  
Old 09-03-2011, 10:27 PM
hiro hiro is offline
Approved Member
 
Join Date: Jul 2009
Posts: 352
Default

This will work

∞ x ∞ :Þ

Quote:
Originally Posted by luthier View Post
in answer to what happened to the pilot bail-out animation:

We had to optimize our pilots a lot to make the game playable. The downside of them not causing serious FPS issues is that they are currently unable to play complex animations like that.

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
Reply With Quote
  #8  
Old 09-03-2011, 10:35 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Quote:
Originally Posted by Zappatime View Post

We have about a gazillion aircrew animations gathering dust because of this, and we do plan to work them back in once more pressing issues are addressed.
I was actually wondering about that a while back. It would add immeasurably to the immersiveness if we could actually have animated soldiers, pilots, ground crew etc.
Okay, the soldiers is probably pushing it...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.