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| Pilot's Lounge Members meetup |
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#1
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#2
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As was mentioned, my hope is for anything that will add to the immersion of being in 1940. This sim simply has no "life" to it. So anything from movable ground vehicles, to even a hint that there are people down there as in A-10C Warthog. Cut scenes that follow your "war" would add much too, IMO.
Years ago, I think Oleg (could have been another game maker) commented that CPU power really was limiting AI development. Now that multi core processors are becoming commonplace, I would like to see AI become more "modular". As new theaters and presumably new A/C were introduced into the COD game engine, new AI and its capabilities, tactics and ability to learn from your game play, could be added by plugging into your game without destroying the AI already there. We all know different planes and opponents require different tactics, it's time to have AI that takes advantage of more than endless barrel rolls and climbs no human pilot can follow. I'd love to see programming that could use an entire CPU core dedicated to nothing but AI. Maybe that's still a long way down the road. Last edited by Rjel; 09-02-2011 at 12:12 AM. Reason: speeling errors :) |
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#3
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+1
Of all the things that are broke, I would really really really like to have more realistic AI, not the robotic pilots we have right now, and the ability for AI pilots to gain "experience" but also "fatigue" the more they fly. BoBII did this well. |
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#4
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Quote:
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#5
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That was the same in IL2 I would strafe a vehicle column and you would see all these little guys run away just like that.
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#6
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tue!i was amazed when i saw that the first time,..im confident this will be done in COD sooner or later as well.
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#7
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"Anything from movable ground vehicles"?!?!?! The true is that people don't know this sim and keep assuming things... |
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#8
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I'm not asking for much, I'll be more then happy if we just get what we already have fixed....anything extra will be a bonus.
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#9
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Relax slim. You're assuming too much. Perhaps I wasn't clear enough in my statement. What I meant was simply that the IL2 game world is "dead" unless someone puts a great deal of effort into the FMB. I've been around long enough to know there are moveable objects. I want to see randomness in the movement. There isn't any sense of discovery for me flying a mission where I know everything is going to be, time after time. OK?
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#10
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This is why I like the idea of a Falcon 4 style dynamic campaign. Seeing the big push building or going to defend the line and actually being an integral part of the battle.
Canned missions are just that, following a scripted plot, the DC though is a more exciting and unpredictable animal. I think RoF is certainly on the right track with their implementation and is has drastically improved the atmosphere and gameplay. Tough for me to hang onto anything else after seeing what's possible with today's technology. |
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