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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-01-2011, 02:30 PM
langtu87 langtu87 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
I know for archgmage exploit for medals(doable in 14 fights with 13 stone skin/fight with mage hero), but thx any some1 who doesn`t will see it here.
If you`r new to KB-AP/CW some more hints :
1) for trap medal take 4x1 inqusitor 5th unit some strong to kill enemy, and kill them on trap you cast, then revive 1by1, or 5x1 if you have strong asmodeo. Tehnicly you can do this all you want, if you have mana to cast ilusion on 1 inqusitor then kill him on trap, and revive with illusion. Trap is among strongest spells in game, 4th lvl medal can go up to 12-19k dmg +poison.
2) This is only for mage, and you need lots of rage, not rly usable but fun to see. Lvlup lightning ball enough to rest=1, then in fight cast it, then awaken dragon lightning-ball no2, awaken dragon-ball no3, in next round repeat It could be done 1 more time if you have helmet with antena (+1ball strike). As i said not rly usable, but it`s funny to see 6+ lightning ball`s flying around.
3) This is for warrior, and you need 2 battle axe`s with drill (new assasion commpanion with 2 weapon slot is best), lead 3-4th lvl melee units paladin 1 of them. All will have +65%dmg, pretty sick
4) . . . depending what hero you want to play, and what build you have in midn there is lots of possibilities, and that`s what make this game great. All we need is some multiplayer to compeet against other nonAI opponents
how can you cast a illusion spell for 1 insquistor? The illusion only can be cast when the illusion stack >= 1. It mean if your spell can cast 50% stack. You only cast it when target stack have >=2 unit
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  #2  
Old 09-01-2011, 05:48 PM
Fatt_Shade Fatt_Shade is offline
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Yea sry, my bad. But 4x1 inquisitor +5th unit to draw enemy agro works no prob and with it you have at least 4trap killed units per battle. 4th traper medal done in less then 40 fights if you only kill your inquisitors, but if you get EGD and pull enemy on your traps could be done much faster. Debir-Scarlet and middle of Bolo guardian angel and trap medal 4th lvl`s are doable, and after that you`r left with mind numbing fire mage medal and it`s 1000000000 castings for meagre 25 mana That`s why i changed it as i said on first page of this tread, about lowering enemy elm resistances.
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  #3  
Old 09-02-2011, 04:48 AM
zhaozhilong zhaozhilong is offline
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Hi Fatt_Shade

Thanks. I just copy the whole portion from Adv Mode and now it works....

Still wondering about the +7 runes gain per level... where can we tweaked it ?

Also I was looking high and low to add poison attack to celestial snake... Anyone know where to do that

Thanks in advance
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  #4  
Old 09-02-2011, 08:20 AM
Fatt_Shade Fatt_Shade is offline
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Whel all about rune gain/lvl is in scripts/logic_hero.lua file , check it out and you`ll find 3 strings with description of rune/lvl i`m not sure which you want to remove original settings or this that grimeleven added in RSE mod.
As for poison dmg, iguess you thinking about +3dmg from royal snake ring. Go to sessions/red sands/config/items.txt and find royal_snake_ring and add there snake_celestial to string containing rest of snakes.
Also in same file find snake_boots and add celestial snakes to +1speed/inititative for them for that item.
Good luck

Found this miss ppl, add in sessions/config/items.txt snake_celestial to snake boots and royal snake ring to bonuses for +1initiative/speed (boots) and +3poison dmg in ring
In sessions/config/companions.txt for glavk add snake_celestial for +5defense , +1moral.

Question : how to add bonus resistances form lvlup units to astral res. Guardian medal gives astral res to units, but not lvl`s when units lvlup in battles. I see physical/fire/magic/poison res when unit get new lvl with +res bonus, but not astral. Where to change this setting ?

Last edited by Fatt_Shade; 09-02-2011 at 11:11 AM.
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  #5  
Old 09-02-2011, 02:13 PM
grimeleven grimeleven is offline
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logic_hero.lua
Levelup.add( 0, "rune_might", might+5)
Levelup.add( 0, "rune_mind", mind+5)
Levelup.add( 0, "rune_magic", magic+5)

Poison dmg to unit, snake_celestial.atom edit file, change the X for min-max dmg
Code:
  moveattack {
    ad_factor=1
    damage {
      physical=22,26
      poison=XX,XX
Astral res exp_system.lua add second line below the poison res
Code:
Attack.act_apply_res_spell( "poison", chp_res * expa_res_par, 0, 0, duration, false)
Attack.act_apply_res_spell( "astral", chp_res * expa_res_par, 0, 0, duration, false)
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  #6  
Old 09-07-2011, 01:07 AM
zhaozhilong zhaozhilong is offline
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Hi Fatt_Shade

Grimeleven earlier responded this...which I duly changed to +2 to make it more balance
Quote:
Originally Posted by grimeleven View Post
logic_hero.lua
Levelup.add( 0, "rune_might", might+5)
Levelup.add( 0, "rune_mind", mind+5)
Levelup.add( 0, "rune_magic", magic+5)
Anyhow, the file is in
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua

and should be under this part

Levelup.add( 0, "rune_might", might+2)
Levelup.add( 0, "rune_mind", mind+2)
Levelup.add( 0, "rune_magic", magic+2)
local cur_rage=Logic.hero_lu_item("rage","limit")
local cur_mana=Logic.hero_lu_item("mana","limit")
-- add items to left button

if level < 51 then
Levelup.add( 0, "leadership", leadership*(level))
Logic.hero_lu_item("rage","limit",cur_rage+1)
Logic.hero_lu_item("mana","limit",cur_mana+1)
else
Levelup.add( 0, "leadership", leadership*25)
end
return false
end
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