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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-01-2011, 03:00 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
Well Im sorry if pointing out humans make for terable test and measurment equipment..

Again, I wish I was wrong!

Because in my line of work I could save millions of dollars per project by getting rid of all the test and measurment equimpent we use here at WSMR if all I had to do was stick a 'guy' out in the field and told him to watch the F22 from HOLOMAN AFB flying by be able to tell me post test what his altitdue and speed was at every milisecond during the 20min test. Or what distance the T72 tank was from the BMP as the first rocket hit the lead vehical in the convoy. Yes I wish we had such XMEN.. But sadly we don't.

Now clearly you and I don't agree

Thats fine! No sence in you getting so upset! Like I said, I hope I am wrong. My only point is your 'eyes' along with your 'wanting to see' attitude is not something most people in my line of work would consider TEST worthy.
In your "line of work" you don't know what 20MB of code can do? That's explain a lot of things... Well, I'm glad that we are talking about 109s, Spits, Hurricanes, and not F22s... In WWII we use a lot our eyeballs to measure things, even the feeling of FMs...

1) The patch did not change the version number of the game. - Irrelevant. It changes .DLL files and .SFS files;
2) Human senses are easily fooled. - Yes, but human senses can detect noticeable stutters in gameplay;
3) You have no before and after tests that show the increase. - Yes, I have; 60FPS in BD track and zero texture streming stutters in London mission;
4) You have not used any tools other than your eyes to measure the increase. Yes, I had - internal FPS counter of CloD.

Happy ignore list to you. You even can't do some testing yourself, just is some guy frustrated in life trying to stand for a point in some internet forum. Really sad.

To normal people: First SP mission in Allies Campaign, all in Very High, except trees and Land Detail:



Believe it... or not! And with FXAA enabled... 1680x1050... No tricks!

Last edited by LoBiSoMeM; 09-01-2011 at 04:44 AM.
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  #2  
Old 09-02-2011, 12:30 PM
Widow17 Widow17 is offline
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hmm, i tried cod again after this update and i still have slideshow on my i5 750 with gtx460. Well....too bad it reminds me to my lost 500 bucks due to new comp and a pretty expensive COd version.... i know you dont like cry babies but for me this is a real problem, with the 500 bucks out of the window...
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Old 09-02-2011, 12:38 PM
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furbs furbs is offline
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I noticed no changes at all.
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Old 09-02-2011, 12:57 PM
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ATAG_Snapper ATAG_Snapper is offline
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I noticed no changes at all.
Two changes I noticed:

1) no more flickering water. When I went to SLI last week the flickering was brutal and made the sim unplayable for me over the Channel. I was able to reduce the flickering by tweaks in Nvidia Inspector, but it was just hit or miss settings I was playing with. Since the "phantom" Steam update all flickering has ceased. This is good news for SLI rigs, don't know if this was an issue for Radeon Crossfire systems.

2) mirror shuts off with just single toggle hit of default "M" key. Before it took two hits to make the mirror go away (to boost frame rate). The first hit only made the mirror reflection distort. Note: this was originally reported by someone else - I'm merely confirming that report. No major performance benefit, but an indication that SOMETHING was altered within CoD despite no version change indicated.

Subjectively I think I'm getting smoother gameplay in terms of somewhat better frame rates and less stutters -- but this is a tough thread to be reporting that! LOL
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Old 09-02-2011, 01:27 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Originally Posted by furbs View Post
I noticed no changes at all.
Same here, I7 920 OC@ 3,33Ghz, DDR3 6Gb RAM, GTX580, 1000W

CoD ran at 20fps at full graphics while flying low over London, with minor stutters. If everybody got an fps boost, the problem may be other; maybe the Nvidia controll panel and physix installation failurte since last installation of drivers... Driver is installed Ok but not anything else about graphic card...
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Old 09-02-2011, 02:24 PM
icarus icarus is offline
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I got a modest but noticable performance boost after that Steam update (London slide show now nearly playable), but I am pretty sure it wasn't the update. I think it was from deleting my cache which I do before updating and that might increase fps. All speculation and empirical evidence, sorry.

One thing that is not speculation, there is no CoD patch until the version number changes.
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Old 09-02-2011, 04:05 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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icarus
I got a modest but noticable performance boost after that Steam update (London slide show now nearly playable), but I am pretty sure it wasn't the update. I think it was from deleting my cache which I do before updating and that might increase fps. All speculation and empirical evidence, sorry.

One thing that is not speculation, there is no CoD patch until the version number changes.
Agreed

Video can be affected by so many variables that it is hard to say exactly which one 'thing' caused it.

That and it really does not make sense to me to put out a small patch just days before the planned big patch.

IMHO the only way that would make sense to someone is if they can answer 'YES' to all of the following questions:

1) (Y/N) Does it make sense to have members of your software team developing a patch to fix 'video A', and at the same time have your software team developing a patch that is going to replace 'video A' with 'video B' just days later?
2) (Y/N) Does it make sense to have members of your software team develop and release a patch that does not change the version number?

Again, just my way of looking at it (line of reasoning)

I could be wrong, crazier things have happened in this world.

But, based on that I think the 20meg update from a few days ago had more to do with STEAM than a CoD vidoe patch.. call me crazy!
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Old 09-02-2011, 05:32 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Maybe, but why have a 20mb update at all by your reasoning?
Allready stated, but Ill repeat. Basically a STEAM house keeping update that deals with the STEAM interface aka wrapper around CoD. If I had to guess, and it is only a guess, it might have something to do with the current HL interfacing going on?

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Another possible reason would be: a small tweak of the code they found, easily sent through Steam in preparation for the next patch.
They found? So you did answer yes to one if not both of the questions?
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Old 09-02-2011, 06:03 PM
icarus icarus is offline
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Maybe, but why have a 20mb update at all by your reasoning?

Another possible reason would be: a small tweak of the code they found, easily sent through Steam in preparation for the next patch.
Steam does this all the time. It does it to my other games too. Nothing to see here.
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Old 09-03-2011, 12:02 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
cheesehawk:
I have a few Steam games, if this was merely a Steam update, then they would have had downloads applied also. Since there were none, we'll have to assume this was a CoD update.
And..

Quote:
cheesehawk:
The game I started wasn't CoD, but the update was to CoD. So still something was applied to CoD, not Steam.
So, just to be clear..

based on cheesehawk's responce, it is safe to assume that he has answered YES to both of the following questions
  1. (Y/N) Does it make sense to have members of your software team developing a patch to fix 'video A', and at the same time have your software team developing a patch that is going to replace 'video A' with 'video B' just days later?
  2. (Y/N) Does it make sense to have members of your software team develop and release a patch that does not change the version number?
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