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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Again, I wish I was wrong! Because in my line of work I could save millions of dollars per project by getting rid of all the test and measurment equimpent we use here at WSMR if all I had to do was stick a 'guy' out in the field and told him to watch the F22 from HOLOMAN AFB flying by be able to tell me post test what his altitdue and speed was at every milisecond during the 20min test. Or what distance the T72 tank was from the BMP as the first rocket hit the lead vehical in the convoy. Yes I wish we had such XMEN.. But sadly we don't. Now clearly you and I don't agree Thats fine! No sence in you getting so upset! Like I said, I hope I am wrong. My only point is your 'eyes' along with your 'wanting to see' attitude is not something most people in my line of work would consider TEST worthy.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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![]() 1) The patch did not change the version number of the game. - Irrelevant. It changes .DLL files and .SFS files; 2) Human senses are easily fooled. - Yes, but human senses can detect noticeable stutters in gameplay; 3) You have no before and after tests that show the increase. - Yes, I have; 60FPS in BD track and zero texture streming stutters in London mission; 4) You have not used any tools other than your eyes to measure the increase. Yes, I had - internal FPS counter of CloD. Happy ignore list to you. You even can't do some testing yourself, just is some guy frustrated in life trying to stand for a point in some internet forum. Really sad. To normal people: First SP mission in Allies Campaign, all in Very High, except trees and Land Detail: Believe it... or not! And with FXAA enabled... 1680x1050... No tricks! Last edited by LoBiSoMeM; 09-01-2011 at 04:44 AM. |
#3
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hmm, i tried cod again after this update and i still have slideshow on my i5 750 with gtx460. Well....too bad it reminds me to my lost 500 bucks due to new comp and a pretty expensive COd version.... i know you dont like cry babies but for me this is a real problem, with the 500 bucks out of the window...
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#4
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I noticed no changes at all.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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Two changes I noticed:
1) no more flickering water. When I went to SLI last week the flickering was brutal and made the sim unplayable for me over the Channel. I was able to reduce the flickering by tweaks in Nvidia Inspector, but it was just hit or miss settings I was playing with. Since the "phantom" Steam update all flickering has ceased. This is good news for SLI rigs, don't know if this was an issue for Radeon Crossfire systems. 2) mirror shuts off with just single toggle hit of default "M" key. Before it took two hits to make the mirror go away (to boost frame rate). The first hit only made the mirror reflection distort. Note: this was originally reported by someone else - I'm merely confirming that report. No major performance benefit, but an indication that SOMETHING was altered within CoD despite no version change indicated. Subjectively I think I'm getting smoother gameplay in terms of somewhat better frame rates and less stutters -- but this is a tough thread to be reporting that! LOL
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#6
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Same here, I7 920 OC@ 3,33Ghz, DDR3 6Gb RAM, GTX580, 1000W
CoD ran at 20fps at full graphics while flying low over London, with minor stutters. If everybody got an fps boost, the problem may be other; maybe the Nvidia controll panel and physix installation failurte since last installation of drivers... Driver is installed Ok but not anything else about graphic card... |
#7
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I got a modest but noticable performance boost after that Steam update (London slide show now nearly playable), but I am pretty sure it wasn't the update. I think it was from deleting my cache which I do before updating and that might increase fps. All speculation and empirical evidence, sorry.
One thing that is not speculation, there is no CoD patch until the version number changes. ![]() |
#8
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Video can be affected by so many variables that it is hard to say exactly which one 'thing' caused it. That and it really does not make sense to me to put out a small patch just days before the planned big patch. IMHO the only way that would make sense to someone is if they can answer 'YES' to all of the following questions: 1) (Y/N) Does it make sense to have members of your software team developing a patch to fix 'video A', and at the same time have your software team developing a patch that is going to replace 'video A' with 'video B' just days later? 2) (Y/N) Does it make sense to have members of your software team develop and release a patch that does not change the version number? Again, just my way of looking at it (line of reasoning) I could be wrong, crazier things have happened in this world. But, based on that I think the 20meg update from a few days ago had more to do with STEAM than a CoD vidoe patch.. call me crazy! ![]()
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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People with lesser systems play it regurlarly.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
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