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#1
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Hi
I am around lv 15 and noted that the rune gain is a bit overdone. Probably by level 30 all skills will be maxed... Anyway to tweak it without having to restart ? Also I am trying to get Adv mod's dragon voice to work here but unable to do so.. Anyone can have a look at this ? (I have added celestial snake since I like this Royal Snake replacement, ![]() ![]() dragon_voice { pos=2,4 deps=diplomacy,belief script=skill_dragon_voice pic=skillicon2_20_ name=skill_dragon_voice_caption hint_header=skill_dragon_voice hint_text=skill_dragon_voice_hint levels { 1 { deps=1,1 runes=0,9,1 trade= pars=+1,0,+2 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,1,0,0,-100,0,0 } } } 2 { deps=1,1 runes=0,10,1 trade= pars=+2,0,+4 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,griffin_c ursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } } } 3 { deps=1,1 runes=2,11,1 trade= pars=+2,+2,+6 fight { { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=moral,2,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=initiative,1,0,0,-100,0,0 } { filter { belligerent=ally unit=bear,bear2,bear_white,dragonfly_fire,dragonfl y_lake,graywolf,griffin,griffin2,hyena,snake,snake _green,snake_royal,unicorn,unicorn2,wolf,bonedrago n,blackdragon,greendragon,reddragon,icedragon,grif fin_cursed,snake_celestial } pbonus=speed,1,0,0,-100,0,0 } } } } } |
#2
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You need to change this part in every lvl of skills in skills.txt :
pars=+2,0,+4 , since it desribes what bonus units get here says +2 moral, 0 second bonus, +4 rage to hero but you placed +1initiative in string, same in 3rd lvl you place pars=+2,+2,+6 for 2moral, 2some other bonus, 6rage, and in skill body you give 2moral,1initiative,1speed but it`s not match with your parameters. Check localization/eng/other/eng_skills.lng there is explained what will say in hero window about skills and what parameter (pars= from skills.txt) goes where (pars=+2,0,+4 , first parameter is +2, second is 0, third is +4). Try to figure out how skills work in scripts/skills.lua In eng_skills you need to match every parameter with it`s position in skills.txt file Hope i havent confused you to much ![]() |
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