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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-31-2011, 09:56 AM
Bobb4 Bobb4 is offline
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Great update. As my faith failed Lutheir revived it.
Great job on the sound from the video. Am I to assume all planes will have sound? I refer to the black death track were the 110's are silent
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  #2  
Old 08-31-2011, 10:07 AM
jimbop jimbop is offline
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Thanks for the update - looking forward to testing. Is it my imagination or are the water reflections improved?
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  #3  
Old 08-31-2011, 10:09 AM
Tvrdi
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good news Luthier...

whats up with the game optimisations?
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  #4  
Old 08-31-2011, 10:09 AM
Skoshi Tiger Skoshi Tiger is offline
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Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!
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  #5  
Old 08-31-2011, 10:33 AM
Mechanist Mechanist is offline
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Quote:
Originally Posted by PissyChrissy View Post
Quote:
Originally Posted by luthier View Post
We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.
Any speculation as to what this is?
Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc
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  #6  
Old 08-31-2011, 10:42 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!
That would be awesome Skoshi.

Cheers!
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  #7  
Old 08-31-2011, 11:00 AM
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FlyingShark FlyingShark is offline
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Thanks for the update, sounds great.

Looking forward.

~S~

Last edited by FlyingShark; 08-31-2011 at 11:27 AM.
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  #8  
Old 08-31-2011, 11:02 AM
xnomad xnomad is offline
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Wow it's pretty much identical to the real thing:
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Old 08-31-2011, 11:06 AM
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furbs furbs is offline
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Yep...100% spot on
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Furbs, Tree and Falstaff...The COD killers...
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  #10  
Old 08-31-2011, 11:07 AM
rickster rickster is offline
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Looks and sounds good.Like everyone else,waiting for the Merlin sounds.
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