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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-31-2011, 08:57 AM
smokincrater smokincrater is offline
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Hopefully this will shut up the doubters
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Last edited by smokincrater; 08-31-2011 at 08:57 AM. Reason: grammar
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  #2  
Old 08-31-2011, 09:00 AM
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furbs furbs is offline
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This patch if all goes well will fix some things that are broken, the sound in that video is fantastic!...but there is still alot more to fix.
The list is long and this is another step towards a working, releasable version of CLOD.
It seems they are working and will carry on working...so its good news.

Im sooooooooo looking forward to testing that 109 start up!
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Last edited by furbs; 08-31-2011 at 09:03 AM.
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  #3  
Old 08-31-2011, 09:35 AM
Trumper Trumper is offline
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Quote:
Originally Posted by luthier View Post
Hi everyone,

Sorry for making you wait for an update. Here it is!

We’ve been working very hard on multiple aspects of the game. We are pushing with all our might to have the beta version of the upcoming patch ready… Well, sooner than you might think! If nothing goes wrong, it might even be out this very Friday.

As stated earlier, it’ll contain a beta version of the completely new sound (fewer individual engine models, sparse ambience), revamped color processing algorithms, transparent shorelines, and numerous fixes and improvements. It’ll also contain the Bf-109E-4 and E-4/B and at least one new mid-size online map.

Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.

We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.

With that, here’s a short video showcasing the new WIP sound. It’s recorded on a deprecated version of the patch, after which we’ve toned down the ocean colors and filled in the sounds. The biggest omission is the turbine whine of the Daimler-Benz. Don’t worry, you’ll hear it in the actual patch.

(I didn’t want to make an update without the video, and by the time I finally captured and spliced it together, the game version advanced way ahead. And by the time I make a new video of the sound as it is today, you’ll all be playing it yourselves!)

I thought i would bump this bit as sometimes conversation goes abit awry so to keep focussed.
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Old 08-31-2011, 10:51 AM
Sammi79 Sammi79 is offline
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Thanks for the update. Its starting to look and sound great. Can't wait for the release!
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Old 08-31-2011, 10:56 AM
Bobb4 Bobb4 is offline
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Great update. As my faith failed Lutheir revived it.
Great job on the sound from the video. Am I to assume all planes will have sound? I refer to the black death track were the 110's are silent
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Old 08-31-2011, 11:07 AM
jimbop jimbop is offline
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Thanks for the update - looking forward to testing. Is it my imagination or are the water reflections improved?
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  #7  
Old 08-31-2011, 11:09 AM
Tvrdi
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good news Luthier...

whats up with the game optimisations?
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Old 08-31-2011, 11:09 AM
Skoshi Tiger Skoshi Tiger is offline
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Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!
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Old 08-31-2011, 11:33 AM
Mechanist Mechanist is offline
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Quote:
Originally Posted by PissyChrissy View Post
Quote:
Originally Posted by luthier View Post
We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it.
Any speculation as to what this is?
Regarding to the "new major feature" and the "In order to keep the competitors squirming" statements, it has to effect everybody no mather what side or plane he/she plays, and competitors (I think RoF and DCS) shouldn't have it so far.

Guess #1 Dynamic weather system - obviously lacking in any combat sim

Guess #2 Improved dynamic lighting system - Landing lights, navigation lights, ambient city/town lights, light pollution, improved vehicle lights, etc.

Guess #3 Ground operations - you can start from outside the plane, the ground crew will take care of you plane, like rearming and refueling (all animated), you can get in static planes, etc
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  #10  
Old 08-31-2011, 11:42 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Just wondering...

will the new sound engine introduce the 'drumming' or 'beat' from interference patterns in the sound from unsynchronised propellers in multiengine aircraft? (Hey! even two similar planes flying in close formation at similar revs should even introduce the phenomena!)

I've never actually observed it any other sim I've flown but it'd be a useful feedback to get those engines working together.

Oh! By the way, great update!

Thanks!
That would be awesome Skoshi.

Cheers!
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