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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-29-2011, 11:07 PM
Lantisu10 Lantisu10 is offline
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I really like this mod so far. It's extremely hard though! Any tips on unit composition?

Right now I'm running:
Red Dragons
Black Dragons
Legendary Phoenix
Cyclops
Giants

All the units I'm running into now are lethal/invincible.
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  #2  
Old 08-30-2011, 06:10 AM
yujy yujy is offline
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Quote:
Originally Posted by Lantisu10 View Post
I really like this mod so far. It's extremely hard though! Any tips on unit composition?

Right now I'm running:
Red Dragons
Black Dragons
Legendary Phoenix
Cyclops
Giants

All the units I'm running into now are lethal/invincible.
Try using Maelstrom and only Maelstrom for fire, magic and physical attacks. Make sure he has 95% resistivity for the damage type the enemy units do. For poison damage use titans (very good with Maelstrom for physical and magic).
The other thing you must have is the lightning ball maxed out for yr. pet dragon.
Using this i cleared everything including Montero, Tekon, and Dersu (including boss fights). I played impossible mage.
Titans are good but i can't resurrect them using Ancient Phoenix, or Legendary Phoenix.
It helps having double cast for mage. At the later fights when 5k, 6k units are common you will take aroung 200 damage per hit even with 95% resistance, you will need to heal a lot (another thing about Titans you can't heal them - using spell 1 mana from spell book).
Forget about mana and rage items, put as many leadership reduction items on the hero. I got Mealstrom at 2450 leadership cost. Make sure you level yr. units to lvl 10 it will be a little to late after you clear out Verona (to many units to do solo - in order to lvl fast).

Last edited by yujy; 08-30-2011 at 08:10 AM.
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  #3  
Old 08-30-2011, 10:22 AM
Fatt_Shade Fatt_Shade is offline
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@Lantisu10 Well you ask for advice but havent said what hero class you play. You could drop giants, and if there is any dragon bonus item in game go voice of dragon 3rd lvl green/red/black dragon, legendary phoenix and harl (alternative is bone dragon). I know he`ll get -moral from dragons, but he can second wind any unit and have 9 basic initiative so you almost every battle play first (spell/pet dragon).
If no dragon bonus then you could go all melle mash like shrek build but with mealstoms.
@yujy Maelstorms are good for mage, but great for warrior(counterstrike), double cast is nice for buff spells, but you just wont make enough dmg to semi solo maelstorm he need attack bonus from might skill tree. And how did you get them to 2450lds ? Only ancient ring lower their requirement -10% , from 3500 basic it`s not what you say.
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  #4  
Old 08-30-2011, 10:47 AM
yujy yujy is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@yujy Maelstorms are good for mage, but great for warrior(counterstrike), double cast is nice for buff spells, but you just wont make enough dmg to semi solo maelstorm he need attack bonus from might skill tree. And how did you get them to 2450lds ? Only ancient ring lower their requirement -10% , from 3500 basic it`s not what you say.
Quite simple actually. I got commander's cape -10% requirement and knight set -20% requirements. I total -30% which adds up to -1050 leadership per unit. I actually got 2 commanders cape but i didn't use both (i could, but i used robe of the mages)
I didn't use them as damage troop, i used them as rage generators and because they have much HP and great survivability, easy to heal through healing spell, easy to resurrect with Ancient Phoenix . I used ball of lightning for most of the damage. I also used Legendary Phoenix and Titans with Malestrom against magical damage units (like upgrading items, getting the stone from dragon Stark/white dragon, i believe it was the sorrow stone)

At lvl42 leadership 20k+, 8 Maelstrom all skills researched (warrior, paladin, mage) they could handle anything. I did 10k damage on critical. They would get 120-130 attack and 200 defense. I also used the spell which adds fire damage (i forgot the name, maybe hell's breath) which would give me a damage of 200-250 per unit (without considering the difference between my attack and his defense and other bonuses). This kind of tactic would be impossible with warrior (no double casting)

Last edited by yujy; 08-30-2011 at 11:10 AM.
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  #5  
Old 08-30-2011, 03:09 PM
Fatt_Shade Fatt_Shade is offline
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OK as i said double cast is neat skill, but if you played warrior before you`ll know that at 42lvl you have 40+Klds, and can bring 17+maelstorm with much higher basic att/def making 30K crit hits and with counterstrike skill, making him retaliate 4 times/round and this is also tactic impossible for mage. Every hero class have it`s perks, that`s why i asked Lantisu10 what class he play, and what item`s he have at disposal before i suggested some combinations to him.
And i just now figured out imba info for maelstorms lds, as you said 2 commander cloak upgraded makes -30% lds, and if you find ancient ring would get them to 2100lds/unit pretty sick
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  #6  
Old 08-30-2011, 03:40 PM
yujy yujy is offline
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Quote:
Originally Posted by Fatt_Shade View Post
OK as i said double cast is neat skill, but if you played warrior before you`ll know that at 42lvl you have 40+Klds, and can bring 17+maelstorm with much higher basic att/def making 30K crit hits and with counterstrike skill, making him retaliate 4 times/round and this is also tactic impossible for mage. Every hero class have it`s perks, that`s why i asked Lantisu10 what class he play, and what item`s he have at disposal before i suggested some combinations to him.
And i just now figured out imba info for maelstorms lds, as you said 2 commander cloak upgraded makes -30% lds, and if you find ancient ring would get them to 2100lds/unit pretty sick
I haven't played with warrior or paladin yet and i can't really say yes or no to yr. tactic. I will go warrior after i finish mage and will see.
The upgraded commanders cloak will only give the -10% leadership, in addition it will give leadership and morale bonus.

PS Another trick that can be done is to start the game using 5 Archmages (one in each slot) and mass use their magic shield (for the Guarding angel medal), after 500 uses (it can be done in 20 fights) you can get +10% protection from every damage.

Last edited by yujy; 08-30-2011 at 03:45 PM.
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  #7  
Old 08-30-2011, 05:39 PM
Fatt_Shade Fatt_Shade is offline
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I know for archgmage exploit for medals(doable in 14 fights with 13 stone skin/fight with mage hero), but thx any some1 who doesn`t will see it here.
If you`r new to KB-AP/CW some more hints :
1) for trap medal take 4x1 inqusitor 5th unit some strong to kill enemy, and kill them on trap you cast, then revive 1by1, or 5x1 if you have strong asmodeo. Tehnicly you can do this all you want, if you have mana to cast ilusion on 1 inqusitor then kill him on trap, and revive with illusion. Trap is among strongest spells in game, 4th lvl medal can go up to 12-19k dmg +poison.
2) This is only for mage, and you need lots of rage, not rly usable but fun to see. Lvlup lightning ball enough to rest=1, then in fight cast it, then awaken dragon lightning-ball no2, awaken dragon-ball no3, in next round repeat It could be done 1 more time if you have helmet with antena (+1ball strike). As i said not rly usable, but it`s funny to see 6+ lightning ball`s flying around.
3) This is for warrior, and you need 2 battle axe`s with drill (new assasion commpanion with 2 weapon slot is best), lead 3-4th lvl melee units paladin 1 of them. All will have +65%dmg, pretty sick
4) . . . depending what hero you want to play, and what build you have in midn there is lots of possibilities, and that`s what make this game great. All we need is some multiplayer to compeet against other nonAI opponents

Last edited by Fatt_Shade; 08-30-2011 at 05:47 PM.
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