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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-29-2011, 04:46 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by Fatt_Shade View Post
light shooter - add fire/venskeleton, satyr(replace him from shooter class2lvl unit belong here)
It didn't mentioned them to be shooter. It's a mage.

About other options:
the Exp.system is build in case to make creatures with summon abilities more profit in summoning, not very effective heavy warriors (like bears) to have more HP (so the're in heavy trooper group). Different groups provides different bonuses. I've spent a lot of time to craft this system and to balance it. So be cautious.
Some creatures added into several groups. It's made to give more variety and to allow them to get more randomized bonuses.
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Old 08-29-2011, 06:43 PM
Fatt_Shade Fatt_Shade is offline
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Ok i thought units were placed in classes by lvl. But in this adaptation mod RSE i found couple stacks 12k sprites,or some other 1st lvl unit with 45Hp, 9inititative, 5speed so i got into checking what bonuse is at disposal to which unit.
As for satyr i think they need more initiative/res then hp to be able to heal ally before they all die. Hp will only make them more vunerable to burn/poison, and wont protect them from archdemon halfing/lightning ball kill% .
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