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#1
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I think that's a good idea (especially for the sinister
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#2
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How do you add the battle camera and the highlight for pickable objects in the minimap (like those star thing seen in the adv mod ?
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#3
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Found some weird things in files of this mod, so i ask WTF does they mean :
1) in skills.lua file this strings function skill_rune_stone(name,level) local bonus = skill_power(name,1,level-1) local cur_might=Logic.hero_lu_item("rune_might","count") local cur_magic=Logic.hero_lu_item("rune_magic","count") Logic.hero_lu_item("rune_might","count",cur_might+ bonus) Logic.hero_lu_item("rune_magic","count",cur_magic+ bonus) This is description of old paladin runic stone skill from KB-TL, so i ask what it do here ? 2) function skill_archer(name,level) local bonus = skill_power(name,1,level-1) if level >1 then bonus=bonus-skill_power(name,1,level-2) end local cur_archer=Logic.hero_lu_item("sp_lead_archer","co unt") Logic.hero_lu_item("sp_lead_archer","count",bonus+ cur_archer) I guess it`s suposed to lower lds requirements for archer units, but in skills.txt and eng_skills.lng it isnt mentioned, or given function for it. How to add this function in other 2 files connected to skills ? 3) function skill_archmage(name,level) local bonus = skill_power(name,1,level-1) if level >1 then bonus=bonus-skill_power(name,1,level-2) end local cur_archer=Logic.hero_lu_item("sp_lead_archmage"," count") Logic.hero_lu_item("sp_lead_archmage","count",bonu s+cur_archer) It`s mage`s archemage skill, but it have string cur_archer ??? What should be there instead cur_archmage or something else ? 4) function skill_warrior(name,level) local bonus = skill_power(name,1,level-1) if level >1 then bonus=bonus-skill_power(name,1,level-2) end local cur_lead=Logic.hero_lu_item("sp_lead_warrior","cou nt") Logic.hero_lu_item("sp_lead_warrior","count",bonus +cur_lead) Same as for archer skill, should this lower lds for warrior units listed in special_params.txt file ? And what skill is warrior anyway ? |
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#4
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Look in special_params.txt sp_lead_archer, used for couple units
2- Yes, a wild guess it's a copy/paste mistake from katauri lol 4- sp_lead_warrior is used for knight set and Red Sands item "general_cloack" I checked the files from Armored princess and yes that mistake is in it "cur_archer". Nice find Fatt, good eyes hehe. But yeah mostly skills unused, "skills.txt" contains "skill_archmage" so i guess from that you could re-activate those 2 other skills and make them work. So btw all those lines comes from the retail AP expansion so all mods created from now got these mistakes in. @zhaozhilong Look in logic.txt boxradar= 1 | 1 | 0 | 0 --- Each difficulty modes would be 1 | 1 | 1 | 1 Battle cam http://forum.1cpublishing.eu/showthread.php?t=16803 |
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#5
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Had some problems with mod so i tried to change some files back to original settings, and run in this mistakes in skills.lua file.
Also i found tihs in skills.txt for learning skill it says : learning { pos=0,2 deps=trophy pic=skillicon2_05_ script=skill_learning name=skill_learning_caption hint_header=skill_learning hint_text=skill_learning_hint levels { 1 { pars=+10%,+1,+5% } 2 { pars=+15%,+2,+7% } 3 { pars=+20%,+3,+10% } +10/15/20% are bonus exp from battles it`s OK, +1/2/3 is bonus to intelect and it`s OK, but WTF is +5/7/10% bonus for ???? It`s not explained anywhere. They rly left bunch of crap in this game from original The Legend. No wonder editor crash like crazy, poor thing doesn`t know what`s happening Last edited by Fatt_Shade; 08-28-2011 at 02:19 PM. |
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#6
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Those skills that lower the leadership for archers didn't even exist in KB:TL (unless it refers to an item) and they shouldn't appear in the editor,weird thing they do. Ejem also this is probably a bug from the original Legendary Units mod, but the Ice Ogre can use the ogre rage ability unlimited times (in the same turn) thus giving him a lot of attack and ap and no matter what if he uses any ability his turn won't end (the hunger skill is broken I suppose giving you the chance to use all the abilities in one turn).
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#7
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@Pip_boy Thx for info about iceogres, havent tried so far but good to know in fights against them
I found similar problem with king harl unit. His abilities need to be changed a bit to work : encouragement { script_attack=kingharl_encouragement -delete kingharl, and type special instead second_wind { script_attack=kingharl_second_wind -same, delete kingharl and type special. It`s a bit weird with them : cost 1200 (12000 should be right) , only 1300 lds but make 120-160 physical dmg. To high dmg for so low lds, 80-120 should be enough(same lower their dmg vs dragons 160-240 instead 240-320). And add them in morale.txt file to give +1moral to humans, just add them next to griffin2 in unit2race strings. And new iceball is also to strong : 10gold cost(way too low, 400 better), physical res to high, 18-24 dmg for 3rd lvl unit to high also even half of that is to much, spikes also too high dmg for low lvl unit. Found big miss in exp_system_cfg.txt need to add all new units to base string: harl, iceball, iceogre, maelstorm, legendaryphoenix, titan, dictator, sinister, fire/glas/venskeleton, celestial_snake, griffin_spirit, evil book. Place them in their categories : light shooter - add fire/venskeleton, satyr(replace him from shooter class2lvl unit belong here) shooter - gorguana_spirit (replace from heavy shooter 3rd lvl unit) heavy shooter - what unit is spiritist ? light trooper - glaskeleton, replace pirate_ghost to trooper class(3 lvl unit), add bear from trooper class(2nd lvl unit) trooper - add dryad,griffin_spirit, bat, evil book , remove bear, unicorn and unicorn2 (4th lvl unit goes to elite trooper) elite trooper - add orc_hunter,shaman,shaman_blood,bat2, snake_celestial , remove witch_hunter(move him to trooper 3rd lvl unit) undead_brontor move to heavy shooter class(no idea why but brontor is there so i guess it`s ok) healer - add legendaryphoenix battle mage - add sinister, gorguana_elder, beholder2, mistik, gorgon, evilbook suporter - add sinister, legendaryphoenix, iceogre highlvl - add harl, maelstorm, legendaryphoenix, titan, iceogre, dictator, sinister. Last edited by Fatt_Shade; 08-29-2011 at 12:13 PM. |
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