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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Even though it has been improved to a point where you can play it, all of the stuffing so to speak really is not that interesting to play for a big chunk of the fans yet. At least not for more than a few minutes at a time. This is the category that i fall into at the moment Now the writer of the article may have had ulterior motives but after reading it word for word I think if he really had intent to destroy the game no matter how improved it is, it could have been done much more viciously. In my opinion the article sounded very accurate and even reminds the reader that this company has a long standing history of constant and free improvements of their products LONG after their release. For me as I read it I got more of a frustration, and disappointment feeling, not a malicious I hate this game no matter how good it gets, feeling. I am am an electrician by trade so even though I still choose to play IL246 over CLOD for what i find to be its better aspects I.E. Offline campaigns, sounds, Stability, e.t.c. If I were a video game reviewer and had an interest in flight sims, because I do not find the game in a state that keeps me busy playing it instead of thinking up reasons why it didn't have the success of its predecessor then I might find myself writing a similar article Again I do not know this person and have no idea of his motives but their are two sides to every coin and it its possible that the reason that anyone including this reviewer are still beating this so called dead horse as some of you put it one last thing on the constant repeating of peoples opinions good or bad. They are really both very necessary, weather you want to hear them or not. Any time you have a product out on the market and your intent is continue to grow and sell more of them, every day you want as large a group as possible to be telling you what they like and don't like about your product. I feel that this also goes for your business practices, customer service e.t.c. The more repetitive the feed back in either direction the more it drives a company to improve on its existing product or to move on to the next step in its evolution. So some see the beating of a dead horse, others see a constant and continuous improvement opportunity. Cheers |
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#2
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Meh ... nothing new under the sun SimHQ, we all know that UbiSoft screwed it launching the game when is not ready.
And UbiSoft screwing a PC game launch is usual, I´ll say more, that it is a non write rule but that´s another history ... Ubisoft screwed the development team pushing a release when the game is not complete and that drives the team to compile a incomplete build of the game engine and rush a player interface, delaying in this way the engine development. Also that the game is already out screwed even more the engine development route, pushing the team to release small patches to fix things instead concentrates in push the engine build. Looking the last patch objectives you can realize that the team just drop this bad path, drive there for a early release, and returns to where they are before UbiSoft screwed all, the engine development. Because the game engine is not complete, it still in development right now. Drops small patches to push the engine development cost time and the patches will be bigger, but its the correct way. The new sound build and a engine core more streamed looks promising, looking for the best in this new build |
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#3
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This article has one big fault, imo.
It was published before the first real, opposed to the "shot from the hip" patches we had, patch was released. So it repeats only the stuff we all already have read somewhere, nothing new. Nobody would have shown any interest in those "yesterday news" when the patch delivers what is promised.
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#4
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This is how. 7.Promise that everything will be fixed and that the game will be great. I know that the team in the past has done a good job trying to update the original IL-2 game, but this game has so many things to update and without good cash flow I don’t know if it will be done. It is very relevant. It will take much more than motivation to fix this sim. Blinders on won't make it better either. |
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#5
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Do you realize what state IL2 was when it was released? and other sims that we wont mention? At what point now do YOU think that this game cannot get fixed when youve had an update from wait for it..the Dev team on what is being worked on..a complete engine overhaul, sound overhaul etc etc etc I dont know about you, but if my intention was to chuck this game at the wall i wouldnt be winding people up more by continuing to talk trash about updates and posting here....id be long gone Yes it will take more than motivation to fix this sim, it will take time and hard work, nothing to do with blinkers being on.. Youd have the same BS posts but about other things...porked FM's uber planes..better this and worst that even if this SIM was working 100%, been like that since the beginning of Forums and Sims and its not going to stop now.. |
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#6
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Secondly, I was just refuting the statement that the entire article was irrelevant. I want this game to get patched but I am not in denial of the facts. Your last statement about other posts is irrational. Last edited by icarus; 08-25-2011 at 06:07 PM. |
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#7
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'Youd still be seeing........' does not refer to me saying YOUR talking trash, it refers to 'you would still be seeing' thanks |
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#8
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Yes, I remember it clearly, only positive memories about that release.
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#9
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#10
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