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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The article would have had relevance if it had been posted four months ago, but now? It said nothing that hasn't been said a thousand times before. It's a bit pointless really.
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#2
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Il put quite alot of money on that theory
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#3
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Maybe we'll get lucky and Jason Williams will buy MG too. Must be a lot cheaper than it was this time last year.
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#4
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Can people stop using the word "potential" in the context of this game? Stop saying that word and plz notify me instead when the game is finished, I'll keep on playing DCS: A-10C in the meantime, taah!
__________________
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#5
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And I will risk being banned myself, but what pisses me off the most, is the fact that Oleg is the one who wasnt honnest with us. He is the one who let us down. He was the one making the Friday's Updates. " Trust me " he said for 6 years... He was the one giving interviews and press information. And he did that long enough so he could leave and probably cut a deal with Ubisoft so the game would still go on developpement unless he stayed till Russian's release... So why blame only Ubisoft and 1C ? The man left thru the back door never to come back... Lets hope Luthier is not like Oleg ...So we can trust him to complete that sim... Salute ! |
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#6
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#7
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I can't blame 1c for pushing Maddox Games for release. They had six years to produce a functioning core game and they failed to deliver. I'd have booted them out into the real world too.
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#8
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#9
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No, its some of the reasons why it runs this way at the moment and why it shouldn't have been released that way. And how it affects the likelyhood of a good outcome. Highly relevant.
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#10
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Yes, but common sense and being happy about the fact that it's much improved from its initial release state doesn't give people the ability to rub it in and chant their "i told you so"s, so we end up delving in the past, day in and day out In other words: As for the article, well, it's pretty funny considering all the soft massaging that RoF got over on SimHQ during its early days but i guess the reason is already mentioned in the article: people expect more from someone who's already released a flight sim series than they expect from an up-start company, aka double standards. The comparison with DCS in terms of business model is only partially valid as well. Doing it like DCS:A-10 and releasing CoD as a beta for people who pre-ordered would indeed be better and deflect the negative criticism. Just make a PC gamer feel he's somehow privileged and the ego swell will take care of the rest even if you provide them with the same build of the game: "wow, i'm part of the beta and get to play before everyone else woooohooo!" as opposed to "man, this game is buggy" On the other hand, the people who work on DCS have some pretty lucrative contracts with the military in various countries and that's how they subsidize their flight-sim department: make a 100% sim for a military client to train their pilots on, get money, replace the top secret bits and military-specific interface with a gamer packaging and feel in terms of menus/mission editors/etc and sell to the wider public. Maddox games has nothing of the sort to subsidize their efforts, unless there are air forces who still fly Spitfires and we don't know about it. Other than that, i think the article is accurate (if a bit aggressively worded at a couple of points). It's just not relevant to the present. Funny how people can't move on to better things while the game that gave them so much grief is doing exactly that. I mean, i knew each one of us flight sim fans is a bit of a masochist deep down inside, but some do make the extra effort in that department to keep feeling bad as long as possible |
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