Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 08-24-2011, 10:33 PM
grimeleven grimeleven is offline
Approved Member
 
Join Date: Feb 2010
Posts: 72
Default

Saw it too fast before my edit, removed 1 added 1

With a mage? then it should be "leadership=13" in hero.txt
Reply With Quote
  #2  
Old 08-25-2011, 10:47 PM
pwnz0r pwnz0r is offline
Registered Member
 
Join Date: Aug 2011
Posts: 2
Default

Sup ya'll. I haven't played the original red sands, neither CW. Last time I tackled this game was a year ago, an Armored Princess campaign on impossible. It just happens on a day I decide to play modded CW, red sands extreme comes out.

So I had to "cheese" through the beginning. My first failed attempt showed that you can't really afford to lose anything or you'll run out of gold before next weakest encounter. So, strong humans troops, especially with armor/steel armor/valor (paladins+knights+horsemen+inquisitors+fire mages) were way to go for flawless victories.

When about half the scarlet wind was cleared there's a need for stronger troops though. I had to kite a bit around bolo(scarlet wind acess + droid cave for amulet and treasure) then scarlet wind for bottle quest and chests and sitting at 35k gold at level 8 with almost no army.

Now the hardest decision lies in selecting a new army, given how much choice there is.
Reply With Quote
  #3  
Old 08-26-2011, 02:19 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

How about this idea ppl : almost every unit in game have some item/skill to lower leadership requirement. So i thought to add beholder units to mage`s archmage class skill -10/17/25% lds to spell casting units. Since every beholder have some active spell, this could be way to get new units in red sands more usable.

Found miss in quick draw, and triger companion : add titan and asmodean in list of archer units there.

Last edited by Fatt_Shade; 08-27-2011 at 10:09 AM.
Reply With Quote
  #4  
Old 08-27-2011, 08:05 PM
Pip-Boy Pip-Boy is offline
Registered Member
 
Join Date: Jun 2011
Posts: 12
Default

I think that's a good idea (especially for the sinister ),also "Swap Souls" doesn't work eith the Dictators I've killed bandits,bears, all kind of living creatures and they don't drop the rage cluster.
Reply With Quote
  #5  
Old 08-28-2011, 02:49 AM
zhaozhilong zhaozhilong is offline
Approved Member
 
Join Date: Dec 2008
Posts: 31
Default

How do you add the battle camera and the highlight for pickable objects in the minimap (like those star thing seen in the adv mod ?
Reply With Quote
  #6  
Old 08-28-2011, 04:14 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

Found some weird things in files of this mod, so i ask WTF does they mean :
1) in skills.lua file this strings
function skill_rune_stone(name,level)
local bonus = skill_power(name,1,level-1)
local cur_might=Logic.hero_lu_item("rune_might","count")
local cur_magic=Logic.hero_lu_item("rune_magic","count")
Logic.hero_lu_item("rune_might","count",cur_might+ bonus)
Logic.hero_lu_item("rune_magic","count",cur_magic+ bonus)
This is description of old paladin runic stone skill from KB-TL, so i ask what it do here ?

2) function skill_archer(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_archer=Logic.hero_lu_item("sp_lead_archer","co unt")
Logic.hero_lu_item("sp_lead_archer","count",bonus+ cur_archer)
I guess it`s suposed to lower lds requirements for archer units, but in skills.txt and eng_skills.lng it isnt mentioned, or given function for it. How to add this function in other 2 files connected to skills ?

3) function skill_archmage(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_archer=Logic.hero_lu_item("sp_lead_archmage"," count")
Logic.hero_lu_item("sp_lead_archmage","count",bonu s+cur_archer)
It`s mage`s archemage skill, but it have string cur_archer ??? What should be there instead cur_archmage or something else ?

4) function skill_warrior(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_lead=Logic.hero_lu_item("sp_lead_warrior","cou nt")
Logic.hero_lu_item("sp_lead_warrior","count",bonus +cur_lead)
Same as for archer skill, should this lower lds for warrior units listed in special_params.txt file ? And what skill is warrior anyway ?
Reply With Quote
  #7  
Old 08-28-2011, 11:30 AM
grimeleven grimeleven is offline
Approved Member
 
Join Date: Feb 2010
Posts: 72
Default

Look in special_params.txt sp_lead_archer, used for couple units

2- Yes, a wild guess it's a copy/paste mistake from katauri lol

4- sp_lead_warrior is used for knight set and Red Sands item "general_cloack"

I checked the files from Armored princess and yes that mistake is in it "cur_archer".

Nice find Fatt, good eyes hehe. But yeah mostly skills unused, "skills.txt" contains "skill_archmage" so i guess from that you could re-activate those 2 other skills and make them work.

So btw all those lines comes from the retail AP expansion so all mods created from now got these mistakes in.

@zhaozhilong Look in logic.txt
boxradar= 1 | 1 | 0 | 0 --- Each difficulty modes would be 1 | 1 | 1 | 1
Battle cam http://forum.1cpublishing.eu/showthread.php?t=16803
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.