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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 08-23-2011, 11:14 PM
MadBlaster MadBlaster is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by Ze-Jamz View Post
What are you going on about?
A few things.

1)I'm pointing out why newbies would disconnect from the CLoD server. Simple, due to unnecessary novelty complications in CLoD.

2)I'm pointing out how CLoD fails to balance gameplay with realism. See lesson learned in the old game (i.e.,the magneto check at startup is unecessary for a good reason.)

3)I'm pointing out that he who said the "toy" thing, this is not moderation. This is agenda.

4)I'm telling the OP that the 109 3-way switch capability that is supposedly new and nifty, can actually be found in the old game with a simple Glovepie script and will bring the 109 to life.

I will add one more thing to the CLoD worthless novelty bucket. See my agenda? Defend, Attack!

Controls for two radiators is unneeded. This takes up controls that the user can use for other things. I think the old game actually modeled two radiator, but under one control. How do I conclude this? If you go up 7000 meters, you see water temps drop significantly on the water temp gauge. But you can still overheat the engine via high oil temp gauge. Then, when you open the "radiator", oil temp cools. So, conclusion is that oil rad is modeled in combo with water rad as one control.
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