Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-22-2011, 03:18 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Well IMO it is bad enough spending 10-25 minutes flying to a target or patrol point only to be taken out by flak or shot down by some unseen bandit.. The last thing I need in my limited time flight sim experience is one more twist to waste my time.. no thanks.. If it ever gets here I'd prefer it be something that is optional... As it is now you can still get malfunctions.. you just need a catalyst.. like flak or fire .. That is enough random stuff for me..
Reply With Quote
  #2  
Old 08-22-2011, 12:30 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I have to agrre with Bearcat.

One thing I have noticed is that as the "realism" and difficulty of the sim increases, the number of players I see online decreases in direct proportion.

All of these new difficulty/reality/harder is better "improvements" need to be optional. That way all players are better served.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #3  
Old 08-22-2011, 12:47 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Could you take it if your plane made a random -up to- 5% or 10% less power than best condition?
Reply With Quote
  #4  
Old 08-22-2011, 01:53 PM
kennel kennel is offline
Approved Member
 
Join Date: Oct 2009
Posts: 90
Default

Quote:
Originally Posted by MaxGunz View Post
Could you take it if your plane made a random -up to- 5% or 10% less power than best condition?

Not for offline play no. Not when you are facing AI that get more out of there planes that you will ever.

If you want "realism" keep it to online play or as some say make it optional.
Reply With Quote
  #5  
Old 08-22-2011, 06:26 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

LOL, but if the AI got the engines with wear then it would be good!

As all realism options, there would have to be a toggle. I would not mind it offline as the AI don't pwn me except at night, but I don't fly at night!

You see the difference between engine great and then just quits and engine with wear which was more normal than everybody with new just broken in engine every time they sortie? Even Chuck Yeager didn't have a new engine every time up!

Last edited by MaxGunz; 08-22-2011 at 06:30 PM.
Reply With Quote
  #6  
Old 08-23-2011, 02:13 AM
rakinroll rakinroll is offline
Approved Member
 
Join Date: Dec 2007
Location: Türkiye
Posts: 527
Default

It is unrealistic to break the wing with a single Mk108 hit, i know. But at least, there should be a permanent damage on the plane.
__________________
AMD Phenom II X6 1100T 3.3 GHz
8 Gb RAM
AMD Radeon HD 6970 VGA
64 Bit Win7
Reply With Quote
  #7  
Old 08-24-2011, 01:47 AM
Ace1staller Ace1staller is offline
Approved Member
 
Join Date: Apr 2011
Location: somewhere in the united states
Posts: 125
Default

Well how about whjen you intercept some enemy bombers, you already see damged on there planes why isn't that in 4.10 ? It should be in 4.12
Reply With Quote
  #8  
Old 08-24-2011, 03:12 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Quote:
Originally Posted by rakinroll View Post
It is unrealistic to break the wing with a single Mk108 hit, i know. But at least, there should be a permanent damage on the plane.
Mk108 Incendiary shells don't make huge damage unless they ignite something. They do make nice big orange fire balls.

Record an in-game track with shots and hits then watch it with config file Arcade=1. Explosive shell hits make shrapnel arrows. Incendiary hits do not. The explosions look different as well.

Mk108 Mine Grenade shell can break a wing if it hits right.
Reply With Quote
  #9  
Old 08-31-2011, 12:57 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Quote:
Originally Posted by ElAurens View Post
I have to agrre with Bearcat.

One thing I have noticed is that as the "realism" and difficulty of the sim increases, the number of players I see online decreases in direct proportion.

All of these new difficulty/reality/harder is better "improvements" need to be optional. That way all players are better served.
I noticed that too.... especially in coops.. but then again.. this sim is getting long in the tooth.. and the time between patches etc seems to be getting longer and longer.. I know they do this for free.. and I am grateful .. but it would be nice if they took what they had and put it in 4.11 and put the rest in 4.12.. or whatever it will be..

I do this for fun.. I have far less time to do this than I did when I started it.. and between the killer AI (for the other side .. my AI is dumb as a post 80% of the time.. ) and the killer flak.. sometimes the fun just vanishes ..
Reply With Quote
  #10  
Old 08-31-2011, 04:17 AM
Crumpp's Avatar
Crumpp Crumpp is offline
Approved Member
 
Join Date: Feb 2008
Posts: 1,552
Default

I would think you are absolutely right Bearcat. It would not be fun if I played the game for 30 minutes and then when the action starts some random failure ends it for me. That is just stupid IMHO.

What is funny is that people want realism but don't seem to understand that all of these games are inherently unrealistic in their basic game play. Pilots don't fly around at even maximum continuous settings much less WEP. That seems to be the norm however when playing. They did not have the fuel to that for one thing nor would their engines handle it.

The most realistic thing they could do to simulate WWII air combat would be to rework the RPM/manifold pressure settings to make maximum continuous the 100% setting and reset the overheat times to correspond to the time allowed for operation above 100% output. Anything setting above maximum continuous is a short duration sprint setting and is stressing the engine.

Make the fuel consumption values where it was important to keep your aircraft at cruise settings would also help.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:53 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.