Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-21-2011, 01:10 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

To richie: But you have just monocular view. Not realistic - at least if you have two eyes like the vast majority of people.

To caprera: it DOES NOT work for TrackIR. As has been written on this forum a thousand times before.
Reply With Quote
  #2  
Old 08-21-2011, 01:31 PM
5./JG27 Lehmann 5./JG27 Lehmann is offline
Approved Member
 
Join Date: Jul 2010
Location: West Sussex
Posts: 96
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
To richie: But you have just monocular view. Not realistic - at least if you have two eyes like the vast majority of people.
Wait, so hang on a second; you think that they should position the sight unrealistically in the cockpit so it's more convenient for you?

And yes, it does work fine with TrackIR.
Reply With Quote
  #3  
Old 08-21-2011, 01:34 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

i have no track IR but i like the gunsights as it is now
i think that they finally capture the real thing very close
never have a problem to shoot someone in COD
just learn the sights people
or buy a track IR instead....
Reply With Quote
  #4  
Old 08-21-2011, 02:12 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

Quote:
Originally Posted by skouras View Post
i have no track IR but i like the gunsights as it is now
i think that they finally capture the real thing very close
never have a problem to shoot someone in COD
just learn the sights people
or buy a track IR instead....
but i am still wondering why the headmovement is limited in this "lean forward" and for bombercrewpositions..............
Reply With Quote
  #5  
Old 08-21-2011, 02:22 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Wink

41Sqn_Stormcrow
you probably have right in some point i guess
i just want the sim to be close as is gets thats it..

ps
i have no track IR
Just use my mouse
Reply With Quote
  #6  
Old 08-21-2011, 01:37 PM
caprera caprera is offline
Approved Member
 
Join Date: Sep 2009
Posts: 86
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
To caprera: it DOES NOT work for TrackIR. As has been written on this forum a thousand times before.
I think you quoted me on no purpose i was speaking about theatres of operations
Reply With Quote
  #7  
Old 08-21-2011, 02:11 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Oups, I meant blackdog.

skouras, just learn that TrackIR is no help in learning sights. And it is not close to the real thing. I understand that it is difficult to understand and to explain why we actually have a representation that is definitely not close to reality and there had been a huge thread on this and still some ppl don't grasp it (no offence meant, as it is really difficult to understand without proper means of demonstration).

Basically what we have ingame is the view you would get when flying always with one eye closed. But the real thing would be to have a representation what one sees with two eyes open (stereoscopic view). While overall this does not matter much as we just get a 2D perspective view instead of a 3D picture it does matter when it comes down to sight view - a feature that is essential for air combat and not eye candy. So I say: As the current thing is not close to reality AND it is awkward and NOT helpfull, let it be replaced by either something that is really close to reality OR helpfull (or better both but I will be satisfied with one of it).
Reply With Quote
  #8  
Old 08-21-2011, 02:14 PM
caprera caprera is offline
Approved Member
 
Join Date: Sep 2009
Posts: 86
Default

I get it: you mean the gunsight is positioned in line with my right eye, so having both opened would "trick my view"
Reply With Quote
  #9  
Old 08-21-2011, 02:31 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by caprera View Post
I get it: you mean the gunsight is positioned in line with my right eye, so having both opened would "trick my view"
exactly.

I too had initially some difficulties to understand this but due to the extraordinary patience by some I finally understood it. In fact both eyes open would make the cross appear somehow floating in the air and a little transparent. You can get a similar effect when you hold up your hand in front of one of your eyes at a small distance and then stare just in front of you with both eyes open (don't look at your hand). Your hand will "move" slightly to the other side (towards the eye with no hand in front of you) and get transparent. A similar thing would happen with the gunsight. That would be the closest thing to reality and would circumvent the awkward thing we have right now.

BTW: I also learnt that when using gunsights with shotguns it will be done with both eyes open too and the effect will be similar.
Reply With Quote
  #10  
Old 08-21-2011, 02:50 PM
retrojet retrojet is offline
Approved Member
 
Join Date: Mar 2010
Posts: 171
Default

I don't need no stinking gunsight... I use the Force!!!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:34 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.