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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I hope. Today some websites have a video of Birds of Steel, supposedly from Gamescon, but it is the same that was watched in may.
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#2
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to add what McQ said...here's want amazon posted here in the us:
Product Features Over 100 real life planes - Dog fight and dive bomb in actual WW2 planes and rain down terror from above. Determine for yourself which plane is the ultimate bird of prey. Navigate through hundreds missions - Embark on 20 historical missions, hundreds of procedural missions scattered throughout 16 different locations. All are inspired by real life campaigns such as Pearl Harbor, Guadalcanal and the battle of Wake Island. so 16 maps...cool. like the locations. would be intersting to try to defend pearl... Pioneering online and multi-player modes for flight sims - Enjoy 4 player co-op or go into the new and unique online ware mode to compete against up to 16 aviators across world. More exciting details to come! dedicated servers?? and for how much?? Key innovations - The finest details are the most critical in the new physics and damage models. Controlling speed is a direct result of effect manipulation of the ailerons, and rudders. going to be able to slip/crab and/or "wag your tail" to bleed off speed?? looking forward to see what this means Fun for all gamers -Multiple levels of realism offer a gameplay experience for gamers of all walks: Simplified, Realistic up to Simulator for the serious flight-sim aficionados. not calling it arcade...that's interesting. are they trying to shy away from using that word?
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Last edited by bobbysocks; 12-05-2011 at 05:30 PM. |
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#3
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i try to explain in english: Example: stick neutral with rudder on left ( left foot down ) will make the plane "turn on z axis" , so the right wing will go a bit faster then the left wing, and then generate more lift, making the plane also rolling clockwise as a side effect. ( speed is a factor in the lift formula, more speed, more lift ) Normally, to achieve best aerodynamic performance wing ailerons and rudder should be operated progressively together during turns, to avoid the plane to drag or drop the tail... Gliders have a wool string attached outside the canopy just in front of the pilot so while in turn you can see how the fluids invest the fuselage. Best turn is when the wool string is parallel to the plane flying direction. you can counter react the plane rolling by moving the stick ( so, left foot down, stick on the right in the example above). This will make the plane flying straight but with the nose pointing left ( if forces are mixed succesfully ), exposing more surface to the front wind, and so, slowing you down. Skilled pilot might use this technique not only to slow down, if you do not have a good coordination while acting on stick and rudder your flight path will appear clumsy and un coordinated, it takes a while to develop the right "feel". I have tried this technique in real so i'm looking forward to see how the developer have implemented the physic in the game...i fear like we might need analog controller for rudders also then But most of all i hope there is a good draw back between simulation and playability in this upcoming game piece!!! Last edited by vdomini; 12-05-2011 at 06:08 PM. |
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#4
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vdomini, thanks brother....i am looking forward to seeing how they make this work...or how flight characteristics play out in this game. i have slipped/crabbed in on landings and to make course adjustments against the wind so i do understand how it works. i wasnt clear in what i was trying to say....basically what they meant by airspeed dependent upon controls other than the throttle...what i surmise as being able to slip, etc. what is exciting is to see the developers have begun to really delve into how an actual ac responds to conditions and controls....very, very, promising!
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Last edited by bobbysocks; 12-05-2011 at 06:06 PM. |
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#5
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Is exactly what you say... so it seems like the flying model will take consideration of atmospherical and wind condition too, lovely! That will be great fun if properly tuned |
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#6
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Still waiting patiently for Birds of Steel...... |
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#7
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To stimulate players try more deep difficulty settings. Unlike simmers, most of the people don't think that 'arcade' means 'ridiculously easy'. |
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#8
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Hehe... Well put
Nice to see you here again Anton. Must the winter pass quickly by... |
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#9
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To be better prepared and sufficiently trained for the upcoming battle of the Kuban peninsula you guys better learn how to handle the IL2 Shturmovik. This instruction video should help a lot. Better brush up your russian though... Mine is a bit rusty
http://redskyblackdeath.wordpress.com/the-shturmovik/ |
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#10
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Also found a reference to one of the more ranked pilots of the Shturmovik;
http://www.badassoftheweek.com/yegorova.html |
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