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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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Old 08-19-2011, 06:53 AM
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Mysticpuma Mysticpuma is offline
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I see Mission Building is going to be for script experts only...how sad

I used to enjoy maing short missions in 1946, this looks like computer coding, which for me is totally out of my league

Good luck to you experts, cheers, MP
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Old 08-19-2011, 07:22 AM
FG28_Kodiak FG28_Kodiak is offline
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I see no problem.
If you need a script for a mission simply ask.

May be we need some scripting corner, to bring mission builders and coders together.
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Old 08-19-2011, 08:29 AM
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Mysticpuma Mysticpuma is offline
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Hi Kodiak, thanks for the reply. I think the scripting, once the dedicated Mission and Campaign Builders get fully to grips with it, will be an incredible asset, it's just that for me and others who like to make something on the odd occasion, it looks like there is a huge learning curve which is a shame for coding/scripting novices. I am sure though, that as more is discovered, many requests will be made to the experts! Cheers, MP
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Old 08-19-2011, 08:51 AM
41Sqn_Banks 41Sqn_Banks is offline
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You don't need any scripting for the things that were possible with IL-2: Sturmovik 1946 with exception of victory conditions. The only thing that is different now is how spawning of units is delayed, this is now done by triggers and actions, still no scripting needed.
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Old 08-19-2011, 09:39 AM
SNAFU SNAFU is offline
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Jepp, if triggers and actions would work in multiplayer without the backup of scripts...
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