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#1
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they working on a new graphic engine which will be provide us with a patch
i suppose they will be waiting to optimise it right so we can have the correct AA in the game so yes the answer is no at this stage only 2X works |
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#2
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Please,
Is there any additional consideration regarding this alternative and the effect of it within the game with the new beta patch? Anything else we can do to improve the edges...? Salutes. |
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#3
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Wait for the next patch, the one after the current beta version is supposed to have FSAA
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#4
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I am using it with the new patch and seems fine. I don't see any hit/gain fps wise with it enabled/disabled other than the removal of jaggies and slight fuzzines of text/instruments, etc.
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#5
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+1
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#6
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X58A UD3R v 2.0 i7 950 @ 4.2GHZ Gigabyte GTX 580 1.5GB @900/1800/4008 Rip Jaws DDR3 2000 6GB FSB 200Mhz/ Memory Bus 1000MHz SSD G.Skill Phoenix Pro 60GB SSD OCZ Revo X2 240GB (flight sims) WD5000AAKS 500GB BX 2250 21,5" 1920x1080@60Hz Sidewinder FFB II Win 7 64 bits Ultimate Corsair 850W |
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#7
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any hope to see working antialiasing in the next patch? FSAA is a step into right direction but not enough for 1680x1050 in combination with ingame 2xAA. Still no significant difference between 2x 4x 8x...
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#8
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You actually have to completely disable any in game or video card forced AA for this to work. The difference is night and day for me, this thing really ought to be stickied. It completely eliminates jaggies for me, other than with wires as has been mentioned. But that is really to do with the thickness of the wire as defined in game.
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