![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Two words: dropped packets.
You should know this before now. Long distance connects get that even without cheating. |
|
#2
|
|||
|
|||
|
I had the same thought as you at first. But I pinged the Russian server with 1024 byte packet afterwards. There wasn't any packet loss or ping fluctuation. And it happened even when I flew with an AI in my own coop server. There shouldn't be any lag on AI.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
|
|
#3
|
|||
|
|||
|
That is strange.
The AI is split up between all PCs online as shared load. You may get good ping to the server but perhaps another player does not. That is only a possibility though. Are you playing with modded IL-2? Would that make a difference? Other possibility is that your IL-2 install has fault(s). Normally if you see a hit then the target should be informed and take it. That is why I suggest dropped packet, the "you've been nailed" information not getting through. It's an old online frustration being able to be shot by a plane not even pointing at you. In 1999 playing EAW I was hit by a plane I was following during an experiment by that person. He had a lot of lag from the start while I was the host, my ping was to ISP and back at 30ms. |
|
#4
|
|||
|
|||
|
Yep, this happens to me all the time, it's packet loss.
Yesterday flying a Hurricane IIc I plastered 109 after 109 with convergence range hits and didn't see any effect from them at all. Offline those aircraft would be in flaming pieces. It seems that the more particles an effect has to generate then, the more likely it is that those packets will be dropped. Very annoying. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|