![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I guess the extreme would be to have two pictures taken on opposite sides of the object
Last edited by fireship4; 08-15-2011 at 01:12 AM. |
|
#2
|
|||
|
|||
|
that is so cool
|
|
#3
|
|||
|
|||
|
Glad it's working for you.
I didn't calculate the distance I had to move the camera. I'm sure though it must be more than the actual distance between the average pair of eyes. I just looked at some other pictures that worked and adjusted these pictures to what I guessed was a similar amount. I think there would definitely be an upper limit to the distance you can move the camera before the brain just can't reconcile such different images. Am trying to see if I can recreate this in video form too, but am having difficulties dealing with the idiosyncracies of the games track playback system at the moment. |
|
#4
|
|||
|
|||
|
Another technique to try is Wiggle stereoscopy, using animated gifs. (http://en.wikipedia.org/wiki/Wiggle_...le_stereoscopy). I've taken the liberty of trying this with on of Les's images:
![]() I think that the two viewpoints are too far apart to work well, and the rate of image switching needs fine-tuning, but it shows promise. For a better example of the technique, see this one that Raaaid posted here: http://forum.1cpublishing.eu/showpos...2&postcount=43
__________________
MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. |
|
#5
|
|||
|
|||
|
Wow, that gif is hyper, I get stressed out just looking at it.
Checked out some of those other wiggle pictures. Didn't get much out of them tbh. Am uploading a 3D Cliffs of Dover test video at the moment that works using the cross-eyed technique. |
|
#6
|
||||
|
||||
|
do you guys know if the old pair of 3D extreme glasses will work on a 28 inch LCD I havent tried yet as the connectors are from the old VGS 16 pin
__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
|
#7
|
|||
|
|||
|
So looking at the clod pictures , I can't tell the difference at all.
|
|
#8
|
||||
|
||||
|
The photo that was linked in one of the earlier posts that has the picture of the dinosaur, best describes what irR4tiOn4L is trying to say (I think). If you look closely, you can see that the nose moves less than the rear section of the head. This is the depth perception problem that I believe is being discussed above.
So, I think that it's not just as easy as taking an image from two different angles when you've got such depth as miles of background visible. My suggestion would be, to crop the spit away from the background, and have the spitfire's amount of adjustment different than the background scenery's adjustment. (Basically, if you were 5 feet in front of a spitfire looking back at it, and you moved your head from side to side, you'd see more unseen areas of the spitfire than you'd see of the background.) If ya get me.. (I'd set it up, but it is 100% impossible for me to see 3D with those types of images, and my eye doctor will back me up on that one.) |
|
#9
|
|||
|
|||
|
Uh what's the fuzz? I already have Nvidia 3D Vision with glasses and Acer 3D Monitor. Tested CoD longtime ago and most noticable are the in-cockpit views and it's depth. Outside views don't differ much and I rather see a 2D screen for the landscape in the background.
|
|
#10
|
|||
|
|||
|
Quote:
3D vision seems to have about the right depth from the photos posted by les that were made using it, but it does have some of its own issues of course like shadows and trees it seems. Back when I tested IL2 though, the 3d effect seemed borked due to the dificulty of getting good results on both the outside world and cockpit. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|