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Controls threads Everything about controls in CoD

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  #1  
Old 08-14-2011, 04:23 PM
Blackdog_kt Blackdog_kt is offline
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Whoarmonger got most of it and you seem to have a good grasp on things, so i'll only add two things:

Mixture: Not all people agree it's a bug, because it was reversed in the real aircraft too. This is a carry-over from manual mixture systems, so that by pulling the throttle back the detent on the throttle lever will also pull the mixture back into rich to prevent fuel starvation.

Try to think in terms of what you see the controls doing in the cockpit and not what your key bindings are titled and you'll be fine: auto-rich mixture is with the lever fully back and auto-lean with the lever fully forward.

Prop pitch: Think of it like gears in a car. The two-stage prop only gives you two gears (fine and coarse pitch) so it's like you only have 1st and 4th gear, but they do have a pretty wide power band. In fact i find these Spits pretty easy to manage compared to a 109 which has fully adjustable but still manual pitch.

Use fine pitch just like you would use 1st gear in your car: Slow climbs, low speeds, to limit your speed in a dive (just throttle back a bit to avoid over-revving it), when you want faster response to throttle changes (both decrease and increase) like for example when taking off/landing. It's good to have it on fine for the landing approach in case you need to go around too.

Use fine pitch like a 4th gear: Fuel economy during cruise, attaining your top speed, accelerating in the dive and climbing while at high speed (switching to fine for every climb is like driving on the highway at 140km/h and downshifting to 2nd gear whenever you see a small upwards slope on the road: the torque sure is enough to climb it, but you are bleeding off speed like crazy).

Keep in mind that changing the pitch will also affect manifold pressure, even more so with these props because the pitch change and resulting torque change is quite big: boost will rise when setting coarse pitch so you might need to throttle back a bit, in a similar fashion it will drop when going to fine pitch and you might need to throttle up a bit.

As you can see, it's mostly situational and there's not a hard and fast rule. In fact, there are cases when flying at fine pitch all the time severely limits your performance, like for example trying to catch a 109 in a dive: fine pitch will not only cause the RPMs to pick up and force you to throttle back, it also gets to a point during the dive that the prop creates considerable drag, due to the prop blades being almost face-on to the incoming airflow. It's like having a disc-shaped airbrake in front of you.

Switching to coarse pitch in such a case presents a smaller "head-on" cross section of prop blades in regards to oncoming airflow and lets you pick up more speed.

Last edited by Blackdog_kt; 08-14-2011 at 04:26 PM.
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  #2  
Old 08-14-2011, 05:45 PM
EZ1 EZ1 is offline
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You may want to keep that radiator open a bit more in flight--85% maybe. I just closed mine to 50% and it blew a gasket in about a minute. LOOK at the temp guage.
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  #3  
Old 08-15-2011, 03:49 PM
prophet106 prophet106 is offline
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Thanks again for the tips chaps, invaluble

EZ1 i normally fly with my rad about 70% closed, it seems fine at that setting ? Temperature normally sits at around 100

I do have another question with regards to airspeed; Just flown the mission on campaign where you fly as #2 to the wing-co to take photos of the jerry airfield near calais. You both fly at low level all the way to the French coast. Now if i am flying manually he slowly draws away from me. If i switch to autopilot he manages to catch up again. What am i doing wrong ? I have -

- Airscrew in coarse pitch
- Rad about 70% closed (temp sitting comfortably on about 100 IIRC)
- Fuel rich (assuming it's rich, if i switch it back the other way it slows down)
- Elevators trimmed so it's almost flying level (apart from the torque which needs a bit of left aerlieon)
- Throttle pretty much at 100%

When the autopilot takes over no levers change position ? However those exhaust traces do disappear. Next time somebody is flying a spit would they mind quickly switching the cockpit off and seeing if they still get the slight smoke from the exhaust ?

Thanks again

NB - Bagged two 109's and a 110 yesterday for the first time flying with CEM. Nice feeling
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Old 08-15-2011, 04:37 PM
touchdown42 touchdown42 is offline
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Just an idea, perhaps you've trimmed nose heavy and the smoke comes from neg G carb overflow.

What if you pull the Spit into a slight climb? Still black smoke then?
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  #5  
Old 08-15-2011, 05:03 PM
Vengeanze Vengeanze is offline
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What color is the smoke? White/gray then it's a waterleak from overheating.
Check the gauge to the right that says water temp (or something). Max is 120 (90 for oil temp).
Throttle down a bit after TO when you're >120mph

Last edited by Vengeanze; 08-15-2011 at 05:06 PM.
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  #6  
Old 08-16-2011, 03:06 PM
prophet106 prophet106 is offline
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It's thin white puffs. Not smoke per-se (there's no trail behind the aircraft). I get it from the moment i take-off to the moment i land so it can't be overheating. I normally fly with water temp at about 90-100. It's annoying knowing i can squeeze more speed from my crate but don't know how

Perhaps i can find out how to video it and upload/post it ?
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Old 08-16-2011, 03:47 PM
Blackdog_kt Blackdog_kt is offline
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Try going to an external view (enable them in your difficulty settings if you need to) and making an attempt to identify the point from where the puffs originate.

I haven't spent much time in the RAF fighters except for some Hurricane sorties, but if you could tell us where the puffs of smoke appear on the airframe we might be able to give you a few more hints.

The effect you describe however is similar to a busted radiator: if you let the temps rise too much the pressure in the lines gets higher as well and it can break the pipes. When that happens, you can see white/grey puffs of steam coming out of the radiator.

Another thing which i'm not sure if its modeled in the sim is the escape valve. In the real world Spitfire there was an escape valve ahead and to the right of the windscreen, when the coolant would overheat some of it would be blown out of that valve to lessen the pressure and prevent damage to the pipes. This allowed pilots to "ride the overheat" so to speak for a small amount of time, at the expense of depleting their available coolant supply.
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Old 09-04-2011, 01:43 AM
pwgee pwgee is offline
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Here are my thoughts

Firstly, I understand that this sim is far from flawless.

Secondly, this post is coming from a professional aviator with 20+ years of experience.

If things were modeled and coded as they should be I can tell you that this is the way the sim should operate.

For startup:
Fuel cock on (obviously)
Magnetos ned to be both on, 1+2, the magnetos give the engine the fire it needs to combust the gas and air, these old planes did not have spark plugs. The magnetos keep the engine burning the combustible properly.

Mixture should be full rich, at sea level or close to there anyway, since we are not taking off from a field elevation of 5000ft there is no reason to lean the mixture until we climb to altitude, again I dont think this is modeled correctly in game; I have treid leaning the mixture at 3000m to try and get better performance, but it doesnt seem to do s@$% until u lean it off to the cut-out point.

The prop should be full forward or full fine, it doesnt really matter since the engine is just at idle power anyway. It really wont change prop RPM until you add mucho power (i.e. when u dive in a 109 or 110 u notice you have to pull the props back to avoid over-revving).

Radiators for start should be full open since you are not flying through the air generating any ram air flow to cool them. It doesnt matter too much until the oil warms up to take off temperature anyway.

Crack the throttle and hit the starter.


Climb:

For a real world climb you should climb at max prop for maximum thrust and best climb rate. Watch your oil and water temps and level out for a few minutes to cool them down if you have to. Leveling out SHOULD cool them down as you have more airflow going over the cooling fins.

Manifold/Boost pressure, climb at max until cruise or until you are limited by coolant temperatures.

Cruise:

pull the props back a bit to stay out of the red zone on the RPM gauges, you will hear the prop chage speeds especially in the 110's.

pull the Manifold/boost gauges back to saty out of the red zones.

Just watch your temperatures, close or open the radiators to keep a mid range temp.

Combat:

Full props and full throttle, radiators wide open. The only difference is the 109's and 110's. These props are fully manual and you will burn out the engines in less than a minute if you dont constantly change the prop pitch in dives and you will get crappy climb performance if you dont climb at full fine prop pitch. There is a relationship between aircraft speed and prop speed. You will notice that you cant develop maximum PROPELLER rpm until the airplane is flying fast enough to allow it ( as at roation from the runway), You will also notice that if you are flying too fast for your selected prop setting that you will over rev the prop ( as in a dive).

Basically you can run the props at full fine the entire flight as long as you dont go too fast, this is why we have a controllable propeller.

Also note this, the Spits and Hurris have Carburetters and are not fuel injected as the german planes are, what this means is that if you perfrom ANY negative G maneuver you will get an engine that struggles to stay alive, this may be the white or black smoke that you see, depending on altitude; IF the game is modeled correctly.

Another thing that is pretty cool in this game that I have seen is when you are in a Spit or a Hurri and you make a rapid throttle change you will see a puff of black smoke from the stacks; the carburettors have to deal with the rapid fuel input or rapid fuel starvation and you get mass burnoff of fuel or mass burnoff of air, pretty cool. The rest of the engine modeling could use some work.

The game is really good and have every confidence that it will get better with time just like the first days of IL2 2001.

Hope this helps
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