Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-10-2011, 09:12 PM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

I think were in for a long wait
Another 7 years comes to mind
Reply With Quote
  #2  
Old 08-10-2011, 09:29 PM
connie
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Doc_uk View Post
I think were in for a long wait
Another 7 years comes to mind
The future looks bright! Must not take eyes off the bright shiny thing, must not take eyes off.......
Reply With Quote
  #3  
Old 08-10-2011, 10:14 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

I believe they plan to model a quite dynamic atmosphere. From earlier WIP dev commentary vids I recall clouds having thermal winds drifting upwards, the cliffs of dover creating a wall of vertical wind if the direction faced the cliffs, other aircraft creating turbulence/propwash in the wake of their paths etc..


It's all down the pipeline, but like they also stated, current hardware cannot cope with the calculatation of all these factors. Basically this sim is striving to re-create dynamic physics true to life to really take everything to the "next level".

I feel CloD is the only flightsim out there currently pushing the frontline in the simming community. They're really setting new milestones with their technology, both weapons, damage, physics, weather etc. Most games these days care about these few things : Pretty graphics, fast paced action and movie-theatre sounds. I respect the developers seperating from the mainstream willing to try something groundbreaking in a field many has already labeled as ancient history, namely flightsims.
Reply With Quote
  #4  
Old 08-10-2011, 10:23 PM
_RAAF_Mini _RAAF_Mini is offline
Approved Member
 
Join Date: Oct 2010
Posts: 33
Default

Sounds very promising then!

Living in England i know for a fact that our summer is never so predictable!

Will enjoy having a play once it's installed and "eventually" fully operational =]
Reply With Quote
  #5  
Old 08-10-2011, 10:51 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by Strike View Post
I believe they plan to model a quite dynamic atmosphere. From earlier WIP dev commentary vids I recall clouds having thermal winds drifting upwards, the cliffs of dover creating a wall of vertical wind if the direction faced the cliffs, other aircraft creating turbulence/propwash in the wake of their paths etc..


It's all down the pipeline, but like they also stated, current hardware cannot cope with the calculatation of all these factors. Basically this sim is striving to re-create dynamic physics true to life to really take everything to the "next level".

I feel CloD is the only flightsim out there currently pushing the frontline in the simming community. They're really setting new milestones with their technology, both weapons, damage, physics, weather etc. Most games these days care about these few things : Pretty graphics, fast paced action and movie-theatre sounds. I respect the developers seperating from the mainstream willing to try something groundbreaking in a field many has already labeled as ancient history, namely flightsims.
totally agreed
Reply With Quote
  #6  
Old 08-10-2011, 11:09 PM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Did they really fly in bad weather? If not then why make a mission with rain and overcast just to be grounded?
Reply With Quote
  #7  
Old 08-10-2011, 11:22 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Vengeanze View Post
Did they really fly in bad weather? If not then why make a mission with rain and overcast just to be grounded?
You might look up the movie "First light", the starting scene.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #8  
Old 08-11-2011, 01:38 AM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

I think alot of the mathematical and actual coding work has been done, you can see hints of it in the FMB. There is what appears to be a weather map overlay option although it doesn't do anything and there is also a weather menu with a flow and wind generator.

At the moment all you can really do is choose from 3 generic cloud cover types and set the height which is a shame but this is one of the key reasons the graphics engine is getting its overhaul is so they get the overhead to add more complex systems in.
Reply With Quote
  #9  
Old 08-12-2011, 06:56 PM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

Not the first time someone ask the same questions.
Reply With Quote
  #10  
Old 08-10-2011, 10:41 PM
BigC208 BigC208 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 252
Default

Quote:
Originally Posted by Doc_uk View Post
I think were in for a long wait
Another 7 years comes to mind
I bought the Russian version while awaiting the US release. Running it on my duo core 6600 at 3.4ghz has me decided to buy the US version. It looks and flies great over the water but over land and with clouds enabled it's a slide show. Also many crashes to the point that it spoils the fun of even looking at all the eye candy.

I'll buy the US edition just to support the team but will leave it in the box untill's it's patched up to the point that it makes sense for me to get a new computer to run it properly. Dynamic weather was one of the things that really piqued my interest. It's a big part of what got me into real world aviation.

I, for one, will be happy if in 7 years this sim reaches it's potential. Untill then keep your fingers crossed that the hardware needed will arrive sooner than that.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.