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#1
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Further discovery: Fw-190s and Bf-109s don't have such problem. The problem usually happens on allied fighters. But I am an exclusive Luftwaffe pilot. So this puts me in a very bad disadvantage during air battles.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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#2
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1. This is not only happen to allied fighters.
2. This is not far from realism. In fact I still find it too easy to keep track on planes above the ground. How do you think, a Split-S maneuvre could ever rescue any evading pilot, if it was well visible above ground? Thats what camouflage was made for. You problem is, contrary, the unrealistic visibility of the 'dots'... so called. There is no fluid transition between the dot and the LoD system. A solution were to make more LoDs, but this is unlikely going to happen with the sheer mass of planes in game. And last but not least... this is not a bug, just because its unhandy for you (and everyone else).
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#3
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No. It was indeed a bug. There have been numerous threads on Ubi forums talking about this LOD bug ever since AEP came out in 2004. And someone has even given a solution - adjusting intellisample settings, which, unfortunately, are unavailable for today's Nvidia cards.
Please look at these threads for more information: http://forums.ubi.com/eve/forums?a=t...3&m=5921060163 (solution given in page 3) http://forums.ubi.com/eve/forums/a/t...1091000033/p/1 http://forums.ubi.com/eve/forums/a/t...3/m/5581020063 Instead of making new LODs, can we use adjacent LOD for that problematic LOD? And I've rechecked in the game. 109s and 190s don't have the LOD problem. I'm using a GTX 295 on driver version of 280.26 (updated yesterday). And about the realism of current dot visiblity. The dots are already too hard to see for me under 1920 x 1200 screen resolution. Aircraft in distance is only a tiny black dot. Though once I go back to 1024x768, it is true that the dot is too easy to see. Actually I think block is a better name here. But this still doesn't solve the invisible LOD problem. Can we make it that no matter what resolution is used, the dot will always occupies 4 pixels on the screen? Thay way the dot visibility is fair for all players using different graphics settings
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
Last edited by jermin; 08-10-2011 at 04:38 PM. |
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#4
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Ok, we'll doublecheck, if that is really a bug. However, the only problem imaginably is with single LoDs of special planes, not general. We will see.
Thanks for the links.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#5
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Thank you very much!
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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