Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 08-09-2011, 08:44 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Quote:
Originally Posted by Vengeanze View Post
This only works with nVidia?
FXAA is the nVidia version of ATI MLAA, is made to compete it.

This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges.

That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc

You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD.

Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled :

http://forums.guru3d.com/showthread.php?t=348465

When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least.
Reply With Quote
  #2  
Old 08-09-2011, 09:05 AM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by Buchon View Post
FXAA is the nVidia version of ATI MLAA, is made to compete it.

This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges.

That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc

You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD.

Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled :

http://forums.guru3d.com/showthread.php?t=348465

When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least.

mmm thanks Buchon, that explains why I was happy with the AA ingame with my 5870... and saved me lot of discusions with my nvidia mates about if my IQ standards were lower than theirs.

Cheers!
Reply With Quote
  #3  
Old 08-09-2011, 10:19 AM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Here is ATI Morphological Antialiasing (MLAA) in action :



Is not bad result

But has I said there problems, it will mess the text and softening instruments needles for example, because have not the ability of discern what edges are fine and what are not.

IMO the in game ant-aliasing is correct at the moment and guess that it will be better with the DX11 optimizations that will let do more dept anti aliasing.

Last edited by Buchon; 08-09-2011 at 10:21 AM.
Reply With Quote
  #4  
Old 08-09-2011, 10:22 AM
andrea78's Avatar
andrea78 andrea78 is offline
Approved Member
 
Join Date: Oct 2009
Posts: 63
Default

Great improvement for me compared to AA. Thanks!
Reply With Quote
  #5  
Old 08-09-2011, 10:24 AM
Gourmand Gourmand is offline
Approved Member
 
Join Date: Jun 2010
Posts: 208
Default

the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!

we should ask for luthier to officially integrate this tool
Reply With Quote
  #6  
Old 08-09-2011, 12:39 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Gourmand View Post
the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!

we should ask for luthier to officially integrate this tool
I'll jump to NVIDIA to ask for inclusion in next driver of FXAA beta, because things here in MG are too slow...

But the fastest solution now is simple: just tell Valve that these files aren't "cheats". VAC is smart enough.

Let's see how long we'll wait for an answer... Isn't rocket science send an e-mail to Valve... Or more simple: in this stage of development, just tell Valve to leave CloD out of VAC restrictions... Will be way better!

But MG can do is ASAP, as in Duke Nukken Forever or Crysis 2: from NVIDIA site: http://developer.nvidia.com/sites/de...dk/11/FXAA.zip

They just need to work in things we want...

Last edited by LoBiSoMeM; 08-09-2011 at 12:56 PM.
Reply With Quote
  #7  
Old 08-09-2011, 02:02 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
Approved Member
 
Join Date: Aug 2008
Location: Newcastle Upon Tyne, England
Posts: 341
Default

Is is just a case of copying then pasting these files to the steam>steamapps>common>il2cliffofdover folder? I'll give it a go, if some kind Soul can tell me exactly which folder the files end up in so I can remove them easily if needed, as I'll probably want to play online now that the no trees 'fix' (lol) solves the soundbug.

Look like excellent results for offline play.
Reply With Quote
  #8  
Old 08-09-2011, 04:40 PM
Doc_uk Doc_uk is offline
Approved Member
 
Join Date: Mar 2011
Location: UK, Alton, Hampshire
Posts: 722
Default

Quote:
Originally Posted by Buchon View Post
FXAA is the nVidia version of ATI MLAA, is made to compete it.

This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges.

That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc

You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD.

Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled :

http://forums.guru3d.com/showthread.php?t=348465

When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least.
Do we set MLAA as appliction control or what?
Reply With Quote
  #9  
Old 08-09-2011, 04:58 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Doc_uk View Post
Do we set MLAA as appliction control or what?
Override, if I remember Catalyt settings... But FXAA works better than MLAA.

I came from ATI vga...
Reply With Quote
  #10  
Old 08-09-2011, 05:09 PM
Querer Querer is offline
Approved Member
 
Join Date: Jun 2011
Posts: 38
Default

Is there an alternative download option? I fail to download from the link provided in the simhq forum...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.