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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
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#2
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Quote:
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#3
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For online we still need the FXAA patch.
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#4
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Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...
We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple! |
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#5
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Quote:
Hope that MG put this 3 archives formally, and lets play it online with FXAA. |
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#6
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Great that the sounds will be up to par with a 2011 game rather then the old ones from 2005
Good to know that the physics of landing will be corected I'm just hoping maybe some speed and lift will be added to this inflight The physics of flight feel sluggish at best As for the new grafix samples Before looks better then after ( after ) In cockpit looks better your able to read the panel better ( Before ) Distance looks better water is less "misty" looking I play the offline missions now and then and played online 2 times since April Still waiting for a good online battle sim like the ones i played 4 years ago |
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#7
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Looks like from the screen shots its just made lighter and added more haze to the distance. Otherwise looks the same. Not that its a bad thing it looks alright to me. Just needs to be made smoother. I haven't seen one video of the game without a stutter and low level with buildings.
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#8
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Thanks for the update, sounds promising so far..
Regarding the screens: Love how the haze is done now. More like an european standart day. I assume it depents on weather-conditions set in MB, but seems to blend much better with the ground. Desert conditions are still possible I hope. Ground-colors are much better. Love the greens now. But IMHO, overall its too dark/heavy now (12 oclock am, sunny day?). The roads should stick out more as an example... Judging from my car-and cessna-pit on a sunny day: deep-shadows should be darker. The current pits have a bit too much contrast for my taste, but it brings the pit to life like no other sim does. Please keep this..... Great Job however, looking forward to put an ear on this Last edited by cellinsky; 08-09-2011 at 11:33 AM. |
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