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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-09-2011, 02:31 AM
Phazon Phazon is offline
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Quote:
Originally Posted by furbs View Post
It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.
It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
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Old 08-09-2011, 02:37 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Phazon View Post
It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.
Read my last post, please. We have fully working FXAA now. No need to wait the big patch with overhauled graphics engine.
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Old 08-09-2011, 02:40 AM
catito14 catito14 is offline
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For online we still need the FXAA patch.
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Old 08-09-2011, 03:20 AM
LoBiSoMeM LoBiSoMeM is offline
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For online we still need the FXAA patch.
Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...

We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple!
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Old 08-09-2011, 03:37 AM
catito14 catito14 is offline
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Originally Posted by LoBiSoMeM View Post
Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"...

We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple!
Great, i didn´t know that . Well, in the actual condition even a 1 byte file could be considered like a patch .
Hope that MG put this 3 archives formally, and lets play it online with FXAA.
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Old 08-09-2011, 05:28 AM
Timberwolf Timberwolf is offline
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Great that the sounds will be up to par with a 2011 game rather then the old ones from 2005

Good to know that the physics of landing will be corected I'm just hoping maybe some speed and lift will be added to this inflight The physics of flight feel sluggish at best

As for the new grafix samples Before looks better then after

( after ) In cockpit looks better your able to read the panel better

( Before ) Distance looks better water is less "misty" looking

I play the offline missions now and then and played online 2 times since April Still waiting for a good online battle sim like the ones i played 4 years ago
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Old 08-09-2011, 08:43 AM
Filthy Pierre Filthy Pierre is offline
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Looks like from the screen shots its just made lighter and added more haze to the distance. Otherwise looks the same. Not that its a bad thing it looks alright to me. Just needs to be made smoother. I haven't seen one video of the game without a stutter and low level with buildings.
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Old 08-09-2011, 08:59 AM
cellinsky cellinsky is offline
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Cool

Thanks for the update, sounds promising so far..

Regarding the screens:
Love how the haze is done now. More like an european standart day. I assume it depents on weather-conditions set in MB, but seems to blend much better with the ground. Desert conditions are still possible I hope.

Ground-colors are much better. Love the greens now. But IMHO, overall its too dark/heavy now (12 oclock am, sunny day?). The roads should stick out more as an example...

Judging from my car-and cessna-pit on a sunny day: deep-shadows should be darker. The current pits have a bit too much contrast for my taste, but it brings the pit to life like no other sim does. Please keep this.....

Great Job however, looking forward to put an ear on this ..............

Last edited by cellinsky; 08-09-2011 at 11:33 AM.
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